XCOM 2
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Advent to T'au Empire [WOTC]
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文件大小
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更新日期
1.323 GB
2023 年 2 月 11 日 下午 1:47
10 月 23 日 下午 2:51
8 项改动说明 ( 查看 )
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Advent to T'au Empire [WOTC]

描述
Due to reports of issues with the vanilla XCOM2 game launcher, my recommendation is that you use the XCOM2 Alternative Mod Launcher (AML) in conjunction with this mod. You can find the AML here: https://github.com/X2CommunityCore/xcom2-launcher

REQUIREMENTS
Required DLC:
WOTC
(The mod may work without the two DLC below but there will be missing animations and particle FX)
Alien Hunters
Tactical Legacy Pack

Required Mods:
Community Highlander
Alien Hunters Community Highlander plugin (if you have this DLC, if not, skip it)
Animations and Sockets Supplement

DESCRIPTION

This mod converts Advent forces to those of the Tau Empire from the Warhammer 40k universe. Like my other Advent changer mods, this is a partial conversion and only affects the tactical layer of the game. The strategic layer, including the tech tree, is totally unaffected. Units drop corpses depending on what they replace so tech and campaign progression remains the same. All hostile units, including Advent Troops, Aliens, Chosen and Alien Rulers, are replaced.

If you would like to know more about the Tau Empire, you can read up on them here:
https://wh40k.lexicanum.com/wiki/T%27au_Empire

My expectation is that you would probably enjoy the mod more if you go into it without knowing exactly what to expect, but, if you must know what enemies have changed into what, you can see the list below:
https://docs.google.com/document/d/1wEfVmwiOzHpF45Y68Cq7heKVkQI_xvqtyagKVifY990/edit?usp=sharing

Generally speaking, I will say that Tau units tend to use more direct fire abilities and fewer disabling abilities compared against Advent. As a result, you may see higher casualties when using this mod compared to fighting against vanilla Advent units; I certainly did.

I do not guarantee compatibility with any other mods but I only anticipate conflicts with mods that affect Advent characters and AI scripts. See the Known Issues section for known conflicts. Some of the mods I used during my test campaign, and can vouch for, include [WOTC] Mission Overhaul: Core, Increased Pod Sizes by Force Level, Golden Path Mission Revamp and A Dance of Avatars and Chosen.

CREDITS

Tau Fire Warriors and Pulse Rifles by Shrodo. Modified for use in XCOM by IronGroin.
https://sketchfab.com/3d-models/fan-art-tau-fire-warrior-2020-12e5dd322e0643de885b84f8310e3fc2

Guevesa Armor was kitbashed using the Imperial Guard armor by IronGroin as well.

Chainswords and Power Swords used by Guevesa are from the Armours of the Imperium weapons mod by DimDim. Stealth Battlesuit animations were also derived from those used by Terminators in the Armours of the Imperium mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1562792067

XV22 Battlesuit by Apothecary.Kekoulis
https://sketchfab.com/3d-models/commander-shadowsun-209865ec00284af5b34d3faa999e1baf

Y Vahra Battlesuit also by Apothecary.Kekoulis
https://sketchfab.com/3d-models/xv109-yvarna-battlesuit-f2c701ccb4364d0d8d7b8ce038cdd223

Pathfinders and Breachers created using models by OrangeBlueHue
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1578930275

DISCLAIMER
Warhammer 40k is rightfully owned by Games Workshop. The assets here are for non-commercial uses only. No payment or donations will be accepted. I do not have a patreon.

Certain assets in this mod originated from Gladius - Relics of War, by Proxy Studios, Dawn of War, by Relic Entertainment, Inquisitor Martyr, by NeocoreGames, Mechanicus, by Bulwark Studios, and Dark Nexus Arena, by Whitebox Interactive.

PERMISSIONS
If you have a question regarding permissions for use of assets in this mod, feel free to ask in the comments section.

ANTICIPATED QUESTIONS

Vanilla/LW/LWOTC version when?
Afraid not.

Chaos/Eldar/Halo Advent replacer when?
I am not willing to commit myself to making any additional Advent Replacers at this point.

Playable Tau when?
That will probably be my next project. No estimates on when it may be complete at this point.

KNOWN ISSUES AND CONFLICTS
Known Conflicts
-[WOTC] Enhanced Ragdoll Physics and FX (Overrides enemy archetypes)
-[WOTC] Yellow Alert Gameplay V2.0 (Had issues with this mod breaking AI when I tried it with Advent to Galactic Empire so I would expect it to cause issues for this mod as well)
-The Hive (Overrides Chryssalid)
-Still Stop Wasting My Time (Seems to cause lengthy lockups during tactical missions when reaction events occur [i.e. bladestorm and overwatch shots])

Other known issues include the following:
-Third Party Factions, like Black Legion or Dark Eldar raiders, do not appear to trigger ruler reactions.
-When not posing as a civilian, the Guevesa Sicarian Infiltrator uses Faceless proportions in cinematic reveals. (At the moment I can only fix this by disabling the civilian reveal cinematic as well, so I'm not doing it)
-Some Tau Advent units were observed spending all of their actions on movement (despite viable targets) during a UFO mission when fighting against Lost when XCOM has not been revealed yet. They attacked normally again once XCOM showed itself.
热门讨论 查看全部(1)
0
1 月 31 日 下午 8:10
3rd ruler
PheronPsycho
211 条留言
MostlyHarmless  [作者] 10 月 24 日 上午 3:06 
Hmm. I'll test it again today.

If anyone else is still having the same problem, please let me know.
RambelZambel 10 月 23 日 下午 5:14 
thx, but not for me, even resubbed, krotox mount(berserker) is the only one of them (it gives feedback when hit), in my fast test (with dropunit) on gatecrasher, maybe config cleaning is needed
edit: and the drones(shieldbearer) are beeping
MostlyHarmless  [作者] 10 月 23 日 下午 2:52 
Should be fixed now.
MostlyHarmless  [作者] 10 月 23 日 下午 1:24 
Seems like the cooking process messed with the voicepacks as well. I'll see what I can do.
RambelZambel 10 月 23 日 上午 7:50 
is it on my side or do they not speaking at all?
MostlyHarmless  [作者] 10 月 21 日 下午 4:19 
@Paranoia: Chosen speaker portrait issue should be fixed now.

Technical explanation is that there's a quirk with cooked mods that, if a UI icon is located anywhere other than a package's root directory, it will be excluded from cooking and show up in-game as if the texture is missing.

Thanks for letting me know.
MostlyHarmless  [作者] 10 月 20 日 下午 7:09 
Thanks for letting me know. I'll check it out.
Paranoia 10 月 20 日 下午 5:56 
I played this mod last year and had a ton of fun with it and the now defunct but still playable Armours of the Imperium mod, having Deathwatch characters based on the tabletop RPG game I'm running with friends.

Pure coincidence I started playing again after it updated. My only concern now is when I encounter the Tau Chosen or they talk while I'm in base, their portrait is missing and replaced with rainbow img picture indicating the image is missing. I'm playing with the redundant model and weapons mods turned off. Don't think that should matter. Keep up the good work and thanks for this mod.
Konstance™ (Hiatus) 10 月 14 日 上午 7:22 
Holy shit, this got updated? Time to RESUME
MostlyHarmless  [作者] 10 月 14 日 上午 3:08 
Some models have been upgraded since the mod first released, some have stayed the same.

The main purposes of cooking the mod were to reduce file size and increase performance.