Project Zomboid

Project Zomboid

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Custom Consumption
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2023 年 2 月 8 日 下午 1:42
2023 年 6 月 22 日 下午 5:50
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Custom Consumption

描述
Adjust the consumption of more than 100 items in sandbox options and let your imagination run wild to create your dream game/server.

◽ Supported Version: 41.73+
◽ Compatible with Singleplayer and Multiplayer (▲)
◽ Works on existing saves (*)
(*) Need to use an other mod to modify sandbox settings on a existing save: Change Sandbox Options (by Star). Tutorial: How to proceed?

(▲) How to use this mod in a multiplayer game?.
Tutorial (very simple): How to proceed?



What items can be ajusted?
  • Crafting: Thread, Duct Tape, Twine, Wire, Glue and Wood Glue, Gravel Bag, Dirt Bag, Sand Bag, Compost Bag
  • Medical: Disinfectant, Painkillers, Antidepressants, Beta Blockers, Sleeping Tablets, Vitamins, Alcohol Wipes
  • Item Condition: Generator, Lightbulb and colored lightbulb
  • Metalworking: Propane Torch, Propane Tank, Welding Rods
  • Battery consumption: Car Battery, Walkie Talkie, Radio, Ham Radio, Hand Torch, Flashlight
  • Farming: Watering Can, Mildew Spray, Insecticide Spray, Fertilizer
  • Food: Flour, Baking Soda, Corn Flour, Yeast, Vinegar, Gravy Mix, Pancake Mix
  • Cleaning: Bleach, Cleaning Liquid, Soap
  • Other: Petrol Can, Lighter, Matches, CandleLit, Paints, Bucket of Plaster, Bucket of Water, Gunpowder, Fishing Line, Paint Bucket with Water, Hair Dyes, Extinguisher, Dish Towel, Bath Towel, Charcoal

How to set the right value? (examples)
Everything is indicated on mouse-over in game in "Sandbox options" (see mod screeshots). You can also find them in this topic List of all default values/items to adjust
  • Duct Tape : Default: 1.0 = 4 units per item
    Example: 5.0 = 20 units; 2.0 = 8 units; 0.5 = 2 units; 0.25 = 1 unit
  • NPK fertilizer : Default: 1.0 = 4 units per item
    Example: 5.0 = 20 units; 2.0 = 8 units; 0.5 = 2 units; 0.25 = 1 unit
  • Beta blockers : Default: 1.0 = 10 units per item
    Example: 5.0 = 50 units; 2.0 = 20 units; 0.5 = 5 units; 0.1 = 1 unit
  • Plaster bucket : Default: 1.0 = 10 units per item
    Example: 5.0 = 50 units; 2.0 = 20 units; 0.5 = 5 units; 0.1 = 1 unit

Some crazy ideas with this mod:

🔹 Organize a Candle Light Parade in the streets of Muldraugh.
🔹 Wash for months with the same soap.
🔹 Decrease the number of use of certain pills for a hardmore game.
🔹 Build your entire house with a single bag of plaster.
🔹 Invent your own rules... and share your ideas in the comments!

  • If anyone is interested in translating into a missing language, I'd be happy to add their work to the mod! How do I go about it?
  • Want more sandbox options on an item consumption? Another mod is not compatible with this one? Let me know here!

This mod can be added to or removed from a save file at any time.

Known Incompatibilities:
  • None at the moment!
  • Report a bug or any issue here!

Check out my other mods:


Workshop ID: 2930480208
Mod ID: CustomConsumption
热门讨论 查看全部(6)
5
2024 年 2 月 8 日 上午 12:45
置顶: [HowTo] Contribute by adding a new translation to the mod
PaddiSson_
5
2024 年 10 月 24 日 上午 12:24
置顶: Bug Reports
PaddiSson_
4
2023 年 11 月 29 日 上午 5:28
置顶: Suggestions
PaddiSson_
108 条留言
badatthis 10 月 2 日 下午 3:43 
This is exactly what I needed. Hopefully it works. Running 10-13 hours = 24 hrs in game and the batteries die waaay too fast.
Cap 9 月 24 日 下午 11:41 
@irrelenvanredundancy increasing the value increases the items lifetime/uses i believe, and yea i agree it has odd and slightly confusing wording
Agente_FLOWERS 8 月 21 日 下午 5:20 
"I don’t want to be annoying or repetitive since this has been mentioned quite a lot here, but I haven’t been able to find the comment that asks exactly about the condition affecting generators, for example. If I set it to 0.1, does that mean they will last longer?"

Thanks
Rabbi Shmuley 7 月 25 日 上午 6:18 
so if i set radio at 5, it will last 5 times more ? i dont get it
irrelevantredundancy 2 月 19 日 上午 11:33 
I think if the in-game description: units per item was changed to: uses per item it would alleviate the ambiguity of the instructions.
irrelevantredundancy 2 月 19 日 上午 11:28 
Does anyone know if increasing the value in the settings increases the amount of time a resource can be used? or does it increase the amount of the resource that get's consumed with each use?
Brn2bEw1Ld 1 月 1 日 下午 4:19 
Hello, could use some help I have an issue with the propane torches not accepting the custom consumption value. I have it set to 100 and in game it is showing 1/1 only and cannot even dismantle a car wreck
PaddiSson_  [作者] 2024 年 12 月 27 日 下午 1:10 
Hello everyone. I'll try to update this mod in January 😉
Hx 2024 年 12 月 26 日 上午 11:02 
Please update B42 Build
Cushy 2024 年 12 月 19 日 下午 10:41 
Build 42 is out.

Flashlights lasting 7 minutes in Real-Time break the game for me.
So I hope this mod lives on.