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报告翻译问题









- First player bonuses are calculated based on how easy it is to complete the mission objective, easier ones have less first bonus points than the harder ones. i.e. there are more rocket icons on product cards than rover icons. But, you bring up an imo- Will work on text for action card clarification, there are a few errors we found recently
- First player bonuses are calculated based on how easy it is to complete the mission objective, easier ones have less first bonus points than the harder ones. i.e. there are more rocket icons on product cards than rover icons. But, you bring up an important point since cards have changed a bit since those were originally calculated and we need to make sure that they're still valid.
Thanks for the input! Not sure how to reply directly, so hopefully you can read this. Commenting part 3 down to part 1
- Thanks! Hope to Kickstart soon
- Action cards: waffling on some things, they've been a "love/hate" relationship with players. Happy to hear suggestions, message away or mail spgoza@game2learn.net
- The number of event cards is meant to be changed based on the challenge that the players want. Feel free to play with more or less as you desire.
- Not sure what you mean about paws, pawns? If that's it, then there is art in work for everyone to have tokens with a corporation logo.
- we also like the idea of splitting the gameplay into phases with different cards available
We like the game even despite the issues in the current version and we hope to see the game polished and eventually getting a physical release.
If you would like more detailed feedback, feel free to mesage us, we would be happy to help.
Sorry that we split the "review" into 3 parts, but Steam only allows 1000 characters per comment
OVERALL FEEDBACK
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- action cards need polishing or bigger rework as we stated in issues, but we can see potential
- core gameplay of buying research, founding projects and completing objectives is very nice and should be kept as main gameplay element, so perhaps you should consider making action cards weaker
- we can the balance between the price of research and discount that this research allows, clearly it has been thought through
- there should be more event cards shuffled into the project deck during basic game and perhaps bit less of them for more players, as then more project cards will be used. We think that events are very well designed, but we ask for more of them for more unique game sessions
- we like the idea of balancing the game for more players by changing the size of research and project markets
- overall art design is awesome and game is just pretty, but we think that paws may look better if stylised to fit the sci-fi vibe
I have been playing your game with a friend of mine @PurpleWar and we got some feedback:
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ISSUES
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- some action cards need clarification, for example what is the difference between Security Alert and Counterintelligence
- card Budget Cut seems to be labeled incorrectly, should it be placed on the other player not on yourself?
- action cards seem imbalanced as some of them are bordeline useless while others are overpowered. We propose either removing weaker cards and forbiding buying actions cards, or balancing the most poweful ones and keeping option of buying action cards. Tho this bit has sprang a lively argument between us and we see other options of balancing the action cards.
- we think that counting points need clarification and some balancing perhaps (why some first player are for 3 points while other are for 1?)