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报告翻译问题









This is so perfect for my group, cuz they always have to take in some refugees, and the refugees will carelessly cut down trees and upset everyone, this adds a whole layer of immersion to it.
Next group of refugees are gonna learn their lesson. (and my tribals are gonna learn some medical skill tending to the wounds of everyone involved) haha
If there are literally no pawnkinds with Dryad in the name then it falls back to using WildMan as the pawn kind (because wildmen can live in trees like Tarzan), so my stab in the dark is that you have some kind of mod making the WildMan pawnkind be a genie and literally no Dryad pawnkinds at all which would also imply no ideology as ideology adds a pawnkind called Dryad.
is this intended? im getting some really bad combinations of the ancients mod giving them traits that are mainly for combat but genies specifically suck at combat.
If you want them to appear less often the settings allow you to pick how many trees you have to brutally murder to aggravate them. If you set it all the way up to 250 you might never see them in a lot of games. 250 is a LOT of trees