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Chad's Furni Reborn
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模组功能: 新增内容
tModLoader版本: 1.4.3, 1.4.4
语言: 英语
文件大小
发表于
更新日期
6.501 MB
2023 年 2 月 2 日 下午 12:53
4 月 26 日 上午 10:26
6 项改动说明 ( 查看 )

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Chad's Furni Reborn

描述
Disclaimer: The sprites aren't done by me*, all credit should go to the original creator of both the sprites and the original mod, Chad!

Chad's initial description of the mod:
Furniture!!!
This mod currently adds over 700 blocks, walls, and furniture items, including but not limited to:
-Everything you've ever wanted
-More


Description and notes by me (Sora):
So, I tried porting Chad'sFurni Mod. I would like to say thank you for everyone who helped - and I hope I can get some more help too -
Everything that was initially in the mod was added back,
except:
-vanilla walls (that should now be able to crafted via ecto mist normally anyway)
-most vanilla background objects (as they should be craftable with rubblemaker - even if it's not available on T-modloader yet)

otherwise, there are many stuff I changed,
other notes/known bugs/unimplemented features:
- wind effect, the "wobble-wobble" when player walks/jumps past by plants, banners, etc, isn't working on anything besides small plants (miracle seeds). banners can't be hung from platforms.
-bottle of alcohol & hair spray behavior changed to place a random one, instead of right-click changing the looks (I couldn't initially figure it out, and then I thought, this way player won't accidentally change their looks when trying to talk town NPCs)
-added/changed silk to royal cloth in recipes in the royal set (thrones included), as it seemed like that's how it was intended. (royal cloth didn't seemed to have a purpose. even though it do looks like the crafting material for the royal set.)
-some wall clock pendulums seem misaligned, but looks like they were like that before too, based on the original forum post of the mod

-nothing has Journey Mode research stuff coded



other notes/additions:

-added a new crafting material, "Chad's Token". It's used to craft any furniture where the recipe was missing and/or couldn't find a simple and logical recipe for it. It's mainly used to craft furniture meant to be dropped by enemies (e.g. pirate invasion), or sold by town NPCs (like the painter and the traveling merchant)

-archeologic finds wasn't initially part of the mod, the sprites are from another forum post by Chad
-added some electronics. some had tile sprites but no codes, I tried making codes for them (but the small TV currently doesn't wanna play the animation). other ones are restored from that one old teaser screenshot in the mod's forum page.
-also added an epilepsy warning to the plasma TV, just in case. it would be better to slow down the animation, but I have no idea how.
-added several previously unimplemented inaction figures. they had tile sprites, but not code, so I made codes for them, and derived item sprites from the tile ones. I think I added them back all. there are 2 more, which are probably older versions of Moon Lord and Skeletron, did not added in those.
-added wall mirrors - besed on the standing mirrors' sprites, and a frameless (wall mirror) variant - based on the wooden/princess mirror's sprites
-added a placeable version of the watering can
-added an alt version of mannequin head, with 9 random variants, besides the original one (which I initially couldn't fix, but now it's fixed and added back too)


-added Chinese language localisation. edit: as of V0.3, T-modporter presumably broke the previous localisation files, so this is not working correctly - this is just a copypaste from the mod as-it-was, no idea if there are any errors with it, and can’t really double-check, because my Chinese knowledge is minimal. if someone can double-check, and finds any errors, please comment about it.

- known bugs: some placed objects drop multiple of itself when mined back.

- about Journey mode research: tried to add to a few items as testing, but most items still doesn't have it.

*Chad's Token is sprited by me, and I did some tinkering on some sprites like adding and recoloring hair on the mannequin head's sprites, and maybe a very few other stuff like the frameless wall mirror, but they're generally derived from Chad's initial sprites.

引用自 tModLoader TestChadsFurni
Developed By Chadscope
68 条留言
Sora  [作者] 8 月 13 日 上午 10:59 
@Azzy_Asurazariel it does not, and since this mod is the port of a mod made by someone else, it's unlikely I would add new stuff to it. however the idea sounds interesting, so if you have some furniture design ideas, I would be curious about them. maybe we can make some in another mod.
Azzy_Asurazariel 8 月 12 日 下午 11:46 
Does this have new Ebonstone or Crimstone ... furniture I am looking for mods that add support for blocks that have little function
Luttara 8 月 12 日 上午 7:42 
That's too bad. :'(
Sora  [作者] 8 月 11 日 下午 2:21 
@Luttara if you mean carpets and the like, they were weird in the initial mod too. they were just ported as they were, so they're weird like that, and I have no idea how to fix that.
Luttara 8 月 11 日 下午 12:36 
Every time I load a world the floors keep disappearing in random spots.
Cotyora 3 月 7 日 上午 10:21 
Does it add the ability to Rubblemaker which let's you craft the unobtainable stuff such as putting pots?
danyukhin 3 月 4 日 上午 11:54 
would love an update! <3
VTuberFan727 1 月 17 日 下午 11:12 
pls fix dupe bug
ʍɩɤɤy 2024 年 12 月 12 日 上午 10:22 
can you please fix the duplication bug where if i broke your furniture is adds 1 of that furniture in my inventory for any amount of time.
Clownarchy 2024 年 11 月 2 日 下午 12:16 
there's a bug where cabinets dont place properly and become unbreakable