tModLoader

tModLoader

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无限加点系统 Infinite Add Point System
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tModLoader版本: 1.4.3, 1.4.4
文件大小
发表于
更新日期
1.172 MB
2023 年 1 月 25 日 下午 10:43
11 月 29 日 上午 3:50
122 项改动说明 ( 查看 )

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无限加点系统 Infinite Add Point System

描述
描述
你穿越到泰拉世界意外觉醒了无限加点系统,可以通过加点获得各种属性加成。

在控件菜单中指定按键来打开系统面板。

经验值会自然增长,击杀NPC也会获得经验值,经验值满会升级,每次升级会获得属性点。

有些道具也会给予经验值和属性点加成,道具的获取方式可在道具描述中查看。

支持多人联机。

如果觉得本模组还可以,请给我点个赞吧。

本模组作者未建群,联系作者可以加入For One制作组QQ群:574904188。

可加点属性
  • 攻击类属性
    • 1.基础伤害
    • 2.伤害
    • 3.暴击
    • 4.破甲
    • 5.击退
    • 6.使用速度(支持黑白名单)
    • 7.最大仆从
    • 8.最大哨兵
    • 9.近战武器大小
    • 10.魔力消耗
    • 11.弹药消耗
    • 12.鞭范围
    • 13.最终伤害
  • 防御类属性
    • 14.防御
    • 15.伤害减免
    • 16.生命上限
    • 17.每秒生命再生
    • 18.魔力上限
    • 19.每秒魔力再生
    • 20.免疫摔伤
    • 21.免疫击退
    • 22.免疫岩浆
    • 23.免疫debuff(支持黑白名单)
    • 24.免疫受伤几率
    • 25.免疫死亡几率
  • 机动类属性
    • 26.移动速度
    • 27.跳跃高度
    • 28.跳跃次数
    • 29.飞行时间
    • 30.无限飞行
    • 31.光标传送
  • 功能类属性
    • 32.攀爬
    • 33.游泳
    • 34.液面行走
    • 35.无限氧气
    • 36.发光
    • 37.自动魔力药
    • 38.火把转换
    • 39.免疫微光
    • 40.满状态重生
    • 41.不生成墓碑
    • 42.传送队友
    • 43.晶塔传送
    • 44.重力控制
    • 45.不拾取物品
    • 46.不伤害小动物
    • 47.不伤害大自然
  • 钓鱼类属性
    • 48.渔力
    • 49.鱼线不断
    • 50.岩浆钓鱼
    • 51.声纳感知
    • 52.多线钓鱼
  • 信息类属性
    • 53.宝藏显示
    • 54.生物显示
    • 55.危险源显示
    • 56.感染物块显示
    • 57.信息显示
    • 58.电路显示
    • 59.隐形块显示
  • 其他类属性
    • 60.触及距离
    • 61.拾取范围
    • 62.挖掘速度
    • 63.药水病抗性
    • 64.魔力病抗性
    • 65.运气
    • 66.重生时间
    • 67.仇恨增加
    • 68.仇恨减少

客户端配置项
  • 免疫debuff黑名单
  • 免疫debuff白名单
  • 使用速度黑名单
  • 使用速度白名单

服务端配置项
  • 每秒经验值
  • 击杀经验值乘数
  • 升级经验值乘数
  • 每级属性点
  • 最大等级
  • 新手礼包点数
  • 掉落芳香蘑菇概率
  • 掉落神奇糖果概率
  • 掉落甜甜蜜概率
  • 属性调整
  • 洗点限制

指令
  • /ClearIAPS - 重置并清除玩家的等级、经验、点数
引用自 tModLoader InfiniteAddPointSystem
Developed By 纪年空
热门讨论 查看全部(2)
63
11 月 29 日 上午 4:07
置顶: 在这里进行提问 / Ask questions here
纪年空
78
9 月 6 日 上午 3:46
置顶: 在这里反馈bug / Feedback bugs here
纪年空
311 条留言
纪年空  [作者] 12 月 14 日 上午 2:01 
@Stone
对于第一个建议,这会导致修改配置文件后的很多“偷点数”之类的bug,并且这项需求在有Star按钮的情况下需求还是比较少,暂时还不考虑
对于第二个问题,如果你是指点击次数过多,可以使用界面右上角的按钮
纪年空  [作者] 12 月 14 日 上午 1:59 
@babyzombie77
I checked the Tiki and Tungsten enchantments of FargoSoul and confirmed that the implementation method is consistent with mine. I also raised the whip range attribute to+100% and tested the original whip without finding any abnormal situations
Stone 12 月 8 日 上午 3:42 
给几个建议:
1,能不能把无限加点给加个配置方案啊,重置起来加点真的很难受。
2,加点叠的层数就像我的鼠标一样!
纪年空  [作者] 12 月 4 日 上午 5:11 
@穗穗平安
在置顶讨论里有
纪年空  [作者] 12 月 4 日 上午 5:10 
Thank you for providing the example. Although I am currently busy with work, I will take a look at examples from Fargo in my spare time
@babyzombie77
穗穗平安 12 月 3 日 上午 2:55 
特殊的名字是什么呢
babyzombie77 12 月 2 日 下午 4:30 
thank you for the honest response and I much appreciate the effort you put in but as for a way to understand how to properly add whip range I would recommend looking at the code of other mods that augment whip range to help you understand how to add it to this mod if possible. two examples i already know of are Fargo's soul mod with the tungsten and Tiki enchantments and the occultist essence and the conjurist soul. but there's also the unofficlal calamity whips mod which adds a small crafting tree for a whip range accessory. If you can I would recommend poking around in their source codes and see if you can find what makes their whip range increase works and try to translate it into your mod. but this is just my thoughts either way it doesn't take much away from this mod as it's really good I just personally think a few things could use some polishing. I'm fully okay to wait for you to do it as this mod has a lot of things I can still play around with.
纪年空  [作者] 12 月 2 日 上午 6:01 
Firstly, thank you for your suggestions and affirmation.
Most of the attributes of this mod are inherent in the original game, and the general purpose can only be inferred from the name. I have only provided additional explanations for a few attributes, which has already achieved my goal. The rest of the insider information is left to some players' curiosity.
For the whip range, I'm sorry about that. This attribute is also directly provided by TML, and I just use the panel to allow players to adjust it. In fact, there are many attributes besides this attribute that can produce unexpected results after increasing too many levels. This is also the reason why I no longer limit the maximum level. I hope players who have research ideas can be satisfied, and for other players, they usually don't increase it too much. Even if there are problems, although they won't delve too much, they will retreat on their own
Finally, I'm actually quite lazy hahahahaha
@babyzombie77
babyzombie77 11 月 30 日 上午 12:34 
Hello I have looked through the other comments and I see i am not the first to encounter this problem. Please make the descriptions of the configs less vague and please add more of them, I undressing that it will take a minute for you to translate them if you do but please take your time and also please fix a bug I found with the whip range upgrade. I don't know what causes it but the whip range upgrade breaks whips, causing them to hit far farther than they should and lag the game. This mod is good but it can be greatly improved by reviewing the code every now and then and playtest it sometimes.
纪年空  [作者] 11 月 29 日 上午 4:00 
@Malice
I'm sorry for being busy with work a while ago. The translation related issue you mentioned has now been resolved. As for the problem that mushrooms may not be able to close in multiplayer games, I have tried to fix it before, and after fixing it, I did not find any obvious problems when playing with friends. If there is still a bug, I suggest not using this item temporarily. In the future, I may consider changing it to take effect within a certain period of time, or I may be powerless against this bug