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Changed mod to treat any trait (defaults to Sanatorium traits).
Trait mod ids have been changed, so you'll need to reset the ones you've chosen.
first of all, nice work on contributing so much to the game.
Slight feedback to this specific mod: Wouldn't it be more balanced to lock this building behind a tech - either as part of a breakthrough (maybe "Interplanetary Learning") or at least a regular tech (like "Behavioral Shaping" or maybe better "Behavioral Melding")?
Apart from the gameplay, in the builders menu the icon for the building doesn't show up for me. I don't know if thats a problem on my side or if other people have the same problem.
that should hopefully do it