安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









我找时间改一下。
版本过了 v2.11 就说明改好了。
At the end of the day, they are just sentries. They are unable to provide any advantages until you give them any areas to secure.
I want players to spend much more time on strategizing with new sentry locations than being a laborer for sentry transporting.
Medkit drop chance cannot afford to becoming any higher without harming the purpose of medics.
Current turret drop chance is not high enough to completely break the game. It is high enough for you to cover new areas without having to reposition too many of the previously assembled sentries. It is low enough to feel like there is still a limited supply of specific types of sentries and still have to think about where should you deploy what you have at hand.