Garry's Mod

Garry's Mod

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Evade Rolling [xdR / DynaBase]
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素材类型: 插件
插件类型: 武器
插件标签: 快乐, 角色扮演, 写实
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6.022 KB
2023 年 1 月 22 日 下午 8:17
2023 年 1 月 25 日 上午 8:24
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Evade Rolling [xdR / DynaBase]

描述
A simplistic dodge rolling system with compatibility for both xDR & DynaBase. Animations are pulled from the "Extended Player Animations" addon.

This system has a self-predicting path which functions as a safety net to prevent you from accidentally evading off an edge, and to prevent players from yeeting themselves off of small props at mach 10. (You can also view it with Draconic Base's debug mode turned on, trace renderer enabled, and xdr_evade_debug set to 1)

The evade rolling speed/distance itself is dependent on the player's current movement speeds, so it should never put players at a disadvantage to use if they have higher speeds than others.

Convars
  • xdr_evade_cooldown -- Time (in seconds) between evade rolls
  • xdr_evade_power -- The power of the evade rolling. I do not recommend changing this, but you can if you want to.
  • xdr_evade_iframes -- Whether or not players should be temporarily invulnerable while evade rolling. Disabled by default.
  • xdr_evade_antiexploit -- Whether or not the mod should prevent players from abusing the velocity of the roll / jump during evade rolls. Enabled by default. This setting will not persist if you set it.

Please report any issues or etc in the comments or discussions, and I will gladly fix them.

TO USE, BIND A KEY TO "evade_xdr"


If you need immediate help with this addon, or just want to know what I'm working on or etc, then consider joining my Discord[discord.gg] server.
热门讨论 查看全部(1)
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3 月 11 日 下午 6:00
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211 条留言
Vuthakral  [作者] 11 月 23 日 下午 12:55 
I use G for this one, personally.
Swiftie Hale 11 月 22 日 下午 2:15 
Considering the amount of keys Gmod requires for its menus, interface and stuff, what key do you recommend for binding?
Vuthakral  [作者] 11 月 4 日 上午 6:36 
I've learned a lot more about the player physics and input management so honestly I might remake this mod at some point, so if I do I'll make sure iframe duration is configureable
Moddmer 11 月 4 日 上午 2:46 
might be good an iframes duration changer, but i guess im pretty happy to have an evade roll like this
Vuthakral  [作者] 10 月 30 日 下午 3:32 
If you set the evade power too high eventually the trace that determines the distance intended to travel is likely to shoot through the map and cause the trace to always fail, this is a limitation of how the code works and not the anti-exploit. Please chill out, not everything is some arbitrary limitation made to prevent fun.
Ajiliffe 10 月 30 日 下午 1:23 
Is it intentional that i can't throw myself off a cliff using the evade, despite anti-exploit turned being off? Like, it becomes more clear - the more evade power you set, the more times if the surface is a bit off in geometry in any way - you won't be able to evade at all. Which is very frustrating, i would say, when i wanna have some fun with it, yet i'm forcefully restricted with "multiplayer fairness" that i've never wanted.
Vuthakral  [作者] 8 月 14 日 上午 4:01 
That's a weird one then. Assuming you're using dynabase have you checked it's menu to ensure extended player animations is being loaded?
AlteredFancy 8 月 13 日 下午 9:40 
Yeah I got Draconic Base, Extended Player Animations [xdR/DynaBase], Contextual Player Animations & Evade Rolling [xdR / DynaBase] on. I also tried clearing caches just in case but still doesn't work...
Vuthakral  [作者] 8 月 13 日 下午 5:13 
Yes, did you ensure that the extended player animations addon is installed & enabled too?
AlteredFancy 8 月 13 日 下午 1:21 
Isn't dynabase an animation loader?