安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I'll do another playthrough of your scenario later and see what could go wrong with that conversation layer. If it was done as UI (disableSerialization) it has to be reinitialized through mission event handler or it will not show up. If its not done that way then I'll think of anything else. At one point you can choose to help one guy's father or not and dialogue is played when you start the holdaction, but game saves at the same point and requires you to do holdaction again, maybe because it triggered twice something didn't want to initialize later.
Figured leave UAV wouldn't be such muscle memory for most people.
As for the missing dialog after loading a save I really have no idea. No other effect uses the same layer as far as I know, which is usually the issue. Have not encountered this problem, will try to find the reason though.
The natives will attack you, as you are trespassing their land. You are supposed to retreat back to the village (as the optional task says) and talk to other locals, if you wanna do the other quest route.
Out of order triggers should be rare, but it seems a couple slipped by at the very beginning of the mission.
Some task triggers can be triggered out of order, I activated all poster quests at once and while travelling to one of them, I approached a shed north of main city and activated convo with a farmer and a priest, and talked to sheriff later, having the game think I didn't talk to farmer yet. Fortunately quest removed all subtasks when completed so this isn't gamebreaking.
Another thing was that I couldn't talk to the natives, they started shooting at me on sight, had to kill them. Later I thought that they may have said something but I didn't see the subtitles.
Horses are very annoying, a dozen times I clicked on "leave the UAV" instead of get off and had to reload. Wonder why didn't you use Libertad horses, they seem to be a bit more user-friendly.