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I'll add that to the description.
You can find what files a mod changes by going to your Steam folder, then \SteamApps\workshop\content\445220\
The folders are each mod's ID, which you can grab from the URL/web address of the mod.
For instance this mod's ID is 2920946522, from the web address https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2920946522
I've checked the original code, and there haven't been any changes, so the mod should still work.\
If you're playing multiplayer, both you and the player running the server needs to have the mod
downloaded and enabled.
For singleplayer, you just need the mod downloaded and enabled.
https://avorion.fandom.com/wiki/Avorion_Internal_Architecture#Special_Behaviors
For future reference, if you go to your Steam folder, then to steamapps\workshop\content\445220 you'll find what you've downloaded for Avorion from the workshop.
Each mod has a modinfo.lua that tells you if it's server side only, client side only, or runs on both if none of those.
The mod folder names are taken from the workshop ID. As an example this mod's ID is 2920946522. You can see that from the address bar where it says id=2920946522.