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Mechanoids can fish
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Mod, 1.5, 1.6
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919.228 KB
2023年1月18日 20時36分
9月7日 3時41分
5 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Mechanoids can fish

解説
Make your machanoids fishable.
All mechanoids can do this job, including those in other mods.

Q: Is this mod compatible with existing saves?
A: Yes.

Q: Will it affect the work of other mechanoids?
A: No. Fishing is a low priority, and only when this mechanoid has nothing else to do. It is important to note that fishing jobs will override their original "patrol" jobs.

Please let me know in the comments section if there are any bugs during use.
29 件のコメント
sasurai1674 11月9日 6時17分 
https://gist.github.com/HugsLibRecordKeeper/8fd292fd2f3db9fb39ede4c39d6e787e
I think it's a reference error in terms of the error. The behavior is that the mechanoid doesn't move from the fishing spot.
Aogucidur 10月28日 4時08分 
1.6现在好像有个小问题 就是机械体会把钓鱼放到一个很高的优先级去做
Gleem 9月5日 16時35分 
Are there any plans to remove VFE as a dependency with the base game now having fishing?
BigTailWolfSuomi 8月4日 4時47分 
1.6还能用吗:slimeamazed:
Dr.Garret 7月24日 11時22分 
Nice
darkraikid0 3月28日 23時37分 
Posting just incase others encounter it, but using this mod with the Guarding Pawns mod seems to make mechanoids no longer assignable to guard spots. Removing the mod seems to be safe, and the option to re-assign them reappears, but they dont seem to go back to the work. I fixed this by using dev mode to make them feral and then re-assigning them a mechanator, which seemed to boot them back into recognizing guarding work
林宁林灵 3月10日 7時13分 
这mod还有1.4能用的存货吗)
Feng Xinzi  [作成者] 2024年6月10日 2時17分 
@solventfour9 In fact, this mod only supports 1.5 at the moment
solventfour9 2024年6月9日 23時01分 
the new update broke the mod for me
solventfour9 2024年5月19日 4時07分 
The mods I have are Harmony,Core,Ideology,Biotech, Vanilla Expanded Framework, Vanilla and Fishing Expanded Mechanoids can fish in that order. I was using Rimworld 1.4

Exception ticking Mech_Constructoid9694 (at (114, 0, 127)): System.MissingMethodException: bool Verse.AI.ReservationUtility.Reserve(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool,bool)
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, Verse.AI.JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, System.Boolean resumeCurJobAfterwards, System.Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, System.Nullable`1[T] tag, System.Boolean fromQueue, System.Boolean canReturnCurJobToPool, System.Nullable`1[T] keepCarryingThingOverride, System.Boolean continueSleeping, System.Boolean addToJobsThisTick) [0x002e6] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00098] in <cd7169108ea74757aa50c5b33d275c15>:0

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