Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Alfred of Wessex
   
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87.840 MB
2023 年 1 月 17 日 上午 11:32
2024 年 7 月 1 日 下午 12:21
5 项改动说明 ( 查看 )
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Alfred of Wessex

描述
Adds the Civilization of Wessex, led by Alfred the Great, to the game. This Civ focuses on Religion and Science while Alfred focuses on a defensive game through wall construction while providing his cities with plenty of food so they can grow tall.

Alfred of Wessex

The Burghal Hidage System
Ancient Walls provide +1 Food to adjacent Farms, Camps and Pastures. Medieval Walls provide +1 Food to Camps and Pastures not adjacent to the City Center. Renaissance Walls provide +1 Great Scientist point and a random Eureka once completed. +50% Production towards walls.

Ealdorman of Wessex
Upon founding a religion, gain 2 governor titles.

Your cities with an established governor and that are following your founded religion gain +0.33 science and +0.33 production for every population in that city.

Altar
A building unique to Wessex. Replaces the Shrine and is cheaper to build. Required to purchase Missionaries with Faith. Holy Site districts get an additional standard adjacency bonus from Camps and Pastures, and a minor adjacency bonus from Farms. Adjacent Farms, Camps, and Pastures receive +1 Science (becomes +2 Science after researching Printing). Adjacent Farms, Camps, and Pastures also receive +1 Production after the Reformed Church Civic is unlocked.

Fyrd
Wessex unique Medieval era unit that replaces the Man-at-Arms. Stronger and cheaper than the Man-at-Arms and receives +4 Combat Strength when fighting a civilization of another religion.

If you find any bugs or have any other comments, please feel free to let us know.
5 条留言
rcbm1970 5 月 29 日 上午 1:58 
Is there a way you could change the start bias of Alfred? Towards more camp resources and woods?
s4r4hb3th 2024 年 9 月 13 日 上午 7:29 
Added it last night and miraculously the AI immediately picked it as one of my opponents. I have generally avoided leaders without animation but I like the look of the artwork so much that Alfred is a good addition. Thanks for the mod.
edgardo85 2023 年 1 月 28 日 下午 12:26 
The ancient walls adjacency bonus works also for walls in encampments?
Doc_Furtado 2023 年 1 月 20 日 下午 5:37 
Thank you for bring Alfred the great back to game, i love the merrick's mods for the saxons, and im sure your mod will bring a different read of this complexity civ. BUT, i miss music, can you put some medieval music theme for the civ, please?
daniel 2023 年 1 月 18 日 上午 10:48 
Absolutely love this design, thanks for making this