Sid Meier's Civilization V

Sid Meier's Civilization V

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2023 年 1 月 12 日 下午 6:34
2023 年 2 月 26 日 下午 1:53
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Conscription

在 RetroA 的 3 个合集中
RetroA's Units
10 件物品
RetroA's Buildings & Wonders
12 件物品
RetroA's Tweaks
14 件物品
描述
OVERVIEW
Adds a new National Wonder: National Service, which reduces the population in all cities but the new Conscript unit appears in every city and when capturing cities. These units suffer from a random assortment of negative promotions but can be used to quickly form armies. The Mobilization tenet has also been amended.

SPECIFICS
The mods adds the following components using existing art assets:

- NATIONAL SERVICE (National Wonder)
- Tech: Replaceable Parts
- -1 Population in all cities
- A Conscript unit appears in every city
- A Conscript unit appears when capturing a city
- Can only be built in the Capital

- CONSCRIPT (Unit)
- Strength: 42
- Movement: 2
- -10% Strength until the unit's first combat (Unready). This is then replaced with a random unique negative promotion:
- Undisciplined: Unit does not receive combat bonues from nearby Great Generals
- Unprepared: Unit does not receive defensive bonuses from rough terrain
- Unaware: Unit has limited visibility
- Unwilling: Unit cannot capture cities
- Uneducated: Unit earns experience 50% slower
- Unmotivated: Unit heals 10HP less per turn when healing
- Upgrades to Infantry but retains the negative promotion

Additionally, the Autocracy Mobilization tenet has been amended so that adopting it also speeds up the building of National Service by 50%.

DESIGN NOTES
I originally made this as part of a wider pack but the ideas didn't work out so decided to publish this one separately. Think I'm running out of ideas and unused in-game art assets for Civ 5!

OTHER NOTES
- City-States and Barbarians may spawn Conscripts.
11 条留言
RetroA  [作者] 2023 年 2 月 26 日 下午 2:04 
@Moll Dubh
Tried doing this but for the game to recognise it as a National Wonder, it can only be built once by definition. Maybe a way around this but not something I know unfortunately.
RetroA  [作者] 2023 年 2 月 26 日 下午 2:02 
@KiwiSteve
Thanks for the feedback. So a) Unintended but don't know how to fix easily so now a feature! b) It had the same cost as other National Wonders but by the Modern Era, this can usually just be a turn or two so upped the cost. c & d) Had thought about that idea but not something I'm interested in making, sorry. This was just a one-off thing to create with some unused assets.
RetroA  [作者] 2023 年 2 月 26 日 下午 1:59 
@Lord Gryph
Not part of my design, sorry. If you're familiar with modding the game, you need make the Conscript require the "RA_NATIONAL_SERVICE_MARKER" building to build, give them a production cost and not make them obsolete at Agriculture (that's just a fail-safe to prevent them appearing elsewhere). Otherwise, we'll have to seek out guides I'm afraid.
Moll Dubh 2023 年 2 月 24 日 下午 1:22 
You could have this as a national project, like the ones you have on civ VI. After completing it, you may do it again. The population reduction is great to balance this, as the more times you make it, more crippled in long terms you get and more time would take to complete it again.
KiwiSteve 2023 年 2 月 4 日 下午 8:49 
Hi RetroA
Great mod. I just played SMan's WWI scenario and it was great having all these infantry units turn up. I could be so WWI and throw them at the enemy. And it slowed advances down because of the extra defenders.
But ...
a) When I captured an enemy city I got a free conscript. Maybe that shouldn't happen but I'm not too worried.
b) In the scenario it took 7 turns to build, but in a standard game I had enough production to do it in one turn. Should it be quicker to build?
c) As requested below could there be one of these buildings for each era? Only once per era and the infantry unit one level below what you can build yourself.
d) If so that would make the mod more of a "Conscripts and Levies". In older times it was the King marching through an area grabbing peasants to fill out his army.
Valse Griffyre 2023 年 1 月 30 日 上午 3:42 
Can you make it so that additional Conscripts can be purchased like Landsknecht mercenary if I want more? Or teach me how to mod/edit it myself
Akinaba 2023 年 1 月 14 日 下午 11:07 
Thank you, Reto for the reply!
Yes I just thought something like that. I'm to really basic modder, hence i can understand how not easy some things could be.

Still i'll keep my hopes and wishes for the future - hwo knows how it may evolve.

I also remembered mod name I exampled - Militia Defence it is called. Maybe it will help.

Negative promotion is kind of an interesting idea though.
And later-tier conscriptions are also can make sence since while they are not overpowered they still can be upgraded.

One more thought. It feels like National Service in Capital physically just can't organize conscription nationwise. Hence to have an ability to enlist conscriptors in any particular city one need a special building in this city.
RetroA  [作者] 2023 年 1 月 14 日 上午 11:45 
@Tweaky
Thanks. No, the conscript doesn't change with era though you can upgrade them. Good ideas but I'm a pretty novice modder, out of my skill-set. This was just a minor wonder addition, nothing fancy mechanics-wise - as you say, there's probably more in-depth versions of this out there.
RetroA  [作者] 2023 年 1 月 14 日 上午 11:41 
@Sierra 117 [The Master Chief]
It can only be built once, I thought it might be a little overpowered if you can build it multiple times even with the population loss.
Akinaba 2023 年 1 月 14 日 上午 7:09 
Just freshly checked your mod and I have two questions:

1. Does conscript unit scales with era? Because I just had Riflemen (or something like that) spowned in modern or industrial era. I think it definitely should be either fit to current infantery tier or be one tier before the current.

2. We really DO need mechanics to make them spawn more then 1 time per game. So here is my suggestion:

Instead of spawning conscripts the time the building was built, wount it be better to make it spawn conscripts every time your CIV enters a war with other CIV (not City-State) no matter if you attack or defend? That would only make sence I guess.

There is also kind of alike mod - Mobilization (or something like that). There you got 3 current era infantry units spawn as soon as enemy unit crosses your border. This is alike but not just the same and one just finely fits another.

Cheers and thanks for good work!
Please keep those mods vanila (gnk) compatible and cross-compatible!
Good luck!