安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Which allows a connection between the Engine Room and the Engines, without the Engines having to be adjacent to the Engine Room...
This last part is no-deal for me, otherwise good idea but this change is a big no
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3185826112
Fixed by Protein
{
Action = Replace
Replace = "<ships/terran/engine_room/engine_room.rules>/Part/Components/PowerDistributionBuffProvider/GridDistance"
With = 6
}
I wanted to ask, though:
Would you consider adding support for the "Advanced Engine Room" added by the Extended Tech Tree Mod ? Would that be possible? (I asked the author of Extended Tech Tree Mod about this possibility and was told to ask you.) Never mind the stacking engine room bonus, I'd just be happy with extending the range to 5 meters or so.