Sid Meier's Civilization VI

Sid Meier's Civilization VI

42 个评价
Resource Projects
   
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8.630 KB
2023 年 1 月 12 日 上午 3:50
2023 年 1 月 19 日 上午 10:48
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Resource Projects

描述
This mod adds 7 repeatable projects that upon completion will grant you 50 of the respective strategic resource.


Resource
Cost
PrereqTech
Horses
50
TECH_THE_WHEEL
Iron
100
TECH_IRON_WORKING
Niter
150
TECH_GUNPOWDER
Coal
300
TECH_STEAM_POWER
Oil
450
TECH_COMBUSTION
Aluminum
600
TECH_ADVANCED_FLIGHT
Uranium
750
TECH_NUCLEAR_FISSION
16 条留言
Generalzod7 10 月 21 日 上午 9:27 
cause i subscirbed ot the mod and loggedint omy gsme inprogress and dont get thse optinos
Generalzod7 10 月 21 日 上午 9:25 
how do i activate the research projects
Der Sturmtruup 2023 年 12 月 16 日 下午 7:38 
Why isn't it working? I've got it enabled and I've triple checked I'm subscribed, and I am, so what gives??
Darth Tiredlass 2023 年 12 月 15 日 下午 8:15 
Seconding @axatoramus - does the AI use these projects, or is it player-only?
realkaka 2023 年 10 月 11 日 下午 7:00 
资源
axatoramus 2023 年 2 月 2 日 下午 3:26 
Does AI use it?
H.Humpel 2023 年 1 月 28 日 下午 12:17 
@sascha: Great idea :steamthumbsup:
camembert4u 2023 年 1 月 28 日 上午 4:58 
Perhaps some of these should require certain districts? Perhaps only for the more advanced ones? Or horses could require a pasture in the city, Iron or Niter could require a mine, Coal could require a Lumber Mill (to make wood into charcoal), Oil or Aluminium could require an Industrial Zone (or a Campus, or both, and perhaps a mine for Aluminium as well), and Uranium could require a Mine and a Campus?
Liam  [作者] 2023 年 1 月 22 日 上午 5:16 
Should work with base game and rise and fall
Pyrocrates1 2023 年 1 月 22 日 上午 1:21 
This one still works, good!