Garry's Mod

Garry's Mod

115 个评价
[wOS] Garry's Mod 9 Re-animations (Dynabase)
   
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素材类型: 插件
插件类型: 模型
插件标签: 快乐, 角色扮演, 写实
文件大小
发表于
4.663 MB
2023 年 1 月 12 日 上午 12:32
1 项改动说明 ( 查看 )

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[wOS] Garry's Mod 9 Re-animations (Dynabase)

在 King David™ 的 1 个合集中
Supported DynaBase Addons
40 件物品
描述
This is a modified version of Souper's Fixed Old Animations addon so they don't replace the animation base files, allowing it to be managed and merged with other animations

You must have the DynaBase subscribed to use this addon

How to Use:
Subscribe to both this and the DynaBase addon. Open the Animation Manager menu through the DynaBase and simply enable this addon.

The register for these re-animations are:

wOS.DynaBase:RegisterSource({ Name = "GMod 9 Reanimations", Type = WOS_DYNABASE.REANIMATION, Male = "models/player/wiltos/m_old_player_mount.mdl", Female = "models/player/wiltos/f_old_player_mount.mdl", Zombie = "models/player/wiltos/m_old_player_mount.mdl", })

To use with wos_dynabase_mountorder, append the following name

GMod 9 Reanimations

Credits:
Souper, amazingoffers, Cyni - The creators of the original addon, they deserve all the credit
King David - removing the m//f/z_anm.mdl mounts and creating new ones

Original addon: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=831242294


If you need help please reference the DynaBase addon page. It is located in the required addons tab
26 条留言
Roddler 9 月 25 日 上午 1:36 
but only use that as a last resort but maybe try to contact the original addon creator to fix it (if you want to go to the original addon read the part of the discription that's right on top of the comments that's above the disclaimer)
Roddler 9 月 25 日 上午 1:32 
https://support.wiltostech.com/ is where you can request him to fix it
Le rat emperor 8 月 16 日 下午 5:25 
@King David™ you should make trepang2 player animations or port the npc animations to the players that would be so cool
[zeb] 5 月 26 日 下午 7:56 
This needs to be fixed. Some of the base animations slip through on multiple occasions, noticeably when using an unarmed swep and crouching. And a lot of animations just stop and you start to use the base anims again.
Mr. Blue 3 月 4 日 下午 4:53 
@King David™ can you fix the knife crouch idle animation? it goes to t-pose.
ezelmym 2024 年 11 月 25 日 上午 4:01 
You can fix a bug with the legs of female models. If I said something wrong it's because I'm not American or English, I'm Chilean from South America and it's not like I care about the English language and I don't even know how to speak English because I translated all of this from Google Translate
Stann 2024 年 8 月 31 日 上午 4:09 
it would be possible, but extreemly hard.
The Source engine uses skeletal animation, while roblox uses something like you'd see in a N64 game, a charachter is made out of multipl meshes and then they are moved independetly.
Mad Milk Producer 2024 年 4 月 27 日 上午 9:20 
not impossible actually, if you try hard enough you'll be able to do it
joao assissinista 2023 年 12 月 18 日 上午 2:13 
thats literally impossible
bluecoolman280 2023 年 11 月 30 日 下午 3:12 
roblox r6 or r15 anims ported into a re-animation addon would be cool