Crusader Kings III

Crusader Kings III

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Submod for EK2 - DWEMER ART (upd. in progress!)
   
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303.038 MB
2023 年 1 月 9 日 上午 11:55
5 月 20 日 下午 12:16
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Submod for EK2 - DWEMER ART (upd. in progress!)

在 Jimmywhite 的 1 个合集中
Elder Kings 2 ART Submods Collection
28 件物品
描述
This submod for EK2 changes all illustrations for DWEMERS

✅ UNITS illustrations, including unique cultural Men-At-Arms
✅ Various DECISION illustrations
✅ INNOVATIONS icons with a proper picture for each one
✅ LIFESTYLES pictures
✅ COUNCIL backgrounds
✅ Immersive EVENTS backgrounds

-------------------------------------------- ❗❗❗ --------------------------------------------
PAY ATTENTION that you can only activate ONE of my art submods at once,
DEPENDING ON THE RACE YOU PLAY due to original game engine limitations
-------------------------------------------- ❗❗❗ --------------------------------------------

All these artworks belong to their talanted creators and official Legends series.

✅ MULTIPLAYER compatibility (if ALL players use any other of my mods)
37 条留言
Jimmywhite  [作者] 10 月 12 日 下午 9:59 
@Tejonrabioso Sorry, it is just an illustration mod, as I have mentioned below
Tejonrabioso 10 月 12 日 下午 7:05 
Hello, would be possible to add holy sites to the golden tones (dwemer religion)? Not a church, but an observatory or something along those lines
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 9 月 5 日 下午 9:17 
tyvm
Jimmywhite  [作者] 9 月 5 日 上午 9:57 
@𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 art mods just change illustrations, so yes, here you need to make a custom char
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 9 月 5 日 上午 9:30 
tyvm, i assume in this mod there is a playable dwemer nation? or do we just make custom char?
Jimmywhite  [作者] 9 月 5 日 上午 8:32 
@𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 Do not use it now, I will try to update soon
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 9 月 5 日 上午 8:04 
just wondering is this working at all or broken?
Obi™ 2024 年 8 月 2 日 上午 6:50 
@Drakkun83
The Dwemer units should be tied to the culture
Drakkun83 2024 年 2 月 7 日 下午 2:08 
hey, is it possible to use dwemer units while still not being a dwemer? Perhaps by converting to Golden Tones?
Jimmywhite  [作者] 2023 年 12 月 1 日 下午 11:58 
@RK Grizz replace "common" folder from any of my updated mods and it will work (except for some new illustrations). I will update all remaining mods after new EK2 version is out