ATLAS
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Ocean Living
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Content Types: Structures
文件大小
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116.754 KB
2023 年 1 月 8 日 上午 5:05
2023 年 4 月 11 日 下午 12:04
11 项改动说明 ( 查看 )

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Ocean Living

在 TheDoc213 的 1 个合集中
Atlas SP Mods
8 件物品
描述
Mod ID: 2914836651

For those that don\'t want to be tied down to a land base, this is a QOL mod for ship based structures.

This is my first mod, so I am more than happy to get help and suggestions.

This adds a new collection of storage and crafting structures to be placed on a ship, without overwriting any existing structures. Each structure has a 90% reduction to its inventory weight, health increased to 10k, can always be picked up (make sure the inventory is empty when picking it up as everything inside will disappear) and the specifics I have listed below.

[New]
Ship Water Filter
gfi filter_ol 1 0 0
Can be placed on ships and filters the ocean water into clean drinking water
9 pipe snap points
Can be powered by Coal to produce Sea Salt

[New]
Ship Pipes
gfi pipe_ol 1 0 0
Can be placed on ships and snap to the Ship Water Filter and Standard Grill

Large Ship Chest
gfi chest_large_ol 1 0 0
Capacity: 1000

Small Ship Chest
gfi chest_small_ol 1 0 0
Capacity: 300

Ship Resource Chest
gfi resourcechest_ol 1 0 0

Ship Ammo Chest
gfi ammochest_ol 1 0 0

Ship Freezer
gfi freezer_ol 1 0 0
Capacity: 500
Fuel: Ice or Preserving Salts (it prioritizes Preserving Salts)
Drastically decreased spoiling time
Still produces Ice

Ship Larder
gfi larder_ol 1 0 0
Capacity: 100
Decreased spoiling time

Ship Trough
gfi trough_ol 1 0 0
Capacity: 100
Scale: 70%
Decreased spoiling time

Ship Smithy
gfi smithy_ol 1 0 0
Capacity: 1000
Scale: 70%

Ship Forge
gfi forge_ol 1 0 0
Capacity: 300
Scale: 70%

Ship Loom
gfi loom_ol 1 0 0
Capacity: 300
Scale: 70%
Placement preview is now front facing

Ship Tannery
gfi tannery_ol 1 0 0
Capacity: 300
Scale: 70%

Ship Tame House
gfi tamehouse_ol 1 0 0
Scale: 30%
Can be placed on all ships, not just modular ones
I suggest putting it on the lowest deck to allow for dolphins and seahorses to be released into the water

Known Bugs:
Tame House - The placement preview is closer than the actual placement. Until it\'s figured out, I suggest not placing it up against a wall as it will clip through the wall when placed.

Tame House - The radial menu option for removing a single pet is no longer there forcing you to remove all pets at once.

Again, this is my first mod so I am learning as I go. Huge thank you to Guybrush, Proteus, Nyt, Revy, H2O-Melons, and the rest of the ATLAS Modding Community Discord for their guidance in the process.
33 条留言
Dragonika 1 月 21 日 下午 1:50 
Working. Thank you :winter2019coolyul:
TheDoc213  [作者] 2024 年 10 月 11 日 下午 6:06 
I can give it a try, haven't worked on this in a bit, but I'll give it a go this weekend.
Nobody 2024 年 10 月 11 日 下午 5:44 
If you are still working with this mod, just an idea.... think it would be possible to make it so that a small wood gate/gateway could be placed on a ship?
Aloy Sutagaru 2023 年 7 月 27 日 上午 7:24 
Vry nice mod and very, very, very useful. Thank you so much.
Love it. :steamhappy: :steamthumbsup:
Negdar 2023 年 6 月 5 日 下午 7:18 
Yikes, that seems like a lot more work! Thank you for the quick response and again for all the work and time you've put into this!
TheDoc213  [作者] 2023 年 6 月 4 日 下午 2:16 
Sorry for the delay, life has been kinda crazy lately. I was finally able to open the devkit again and found out that when I updated it, it somehow reverted my mod folder to default and got rid of all of the mod files. So I'm in the process of building the mod again but it's completely from scratch.
Negdar 2023 年 6 月 3 日 下午 6:56 
Heya TheDoc213! First, loving the mod, thank you for all the work you put into it. I am having the same issue as Cain SCP-073. Playing on single player so not sure if that's the issue or if I have an outdated version but am also only able to put 300 items into the large ship chest. Thank you again for your time and effort!
Cain SCP-073 2023 年 5 月 12 日 下午 11:34 
No worries man, glad I could help squash some bugs
TheDoc213  [作者] 2023 年 5 月 12 日 下午 11:25 
It's a weird setting in the devkit, you can set the storage amount, then also set the max storage. Max should always be higher in case things spawn new items in a chest (meat spoiling and adding rotten meat), I guess I missed increasing the max storage setting. I'm out of town this weekend but will try to fix it this week when I get home. I'm sorry about that.
Cain SCP-073 2023 年 5 月 12 日 下午 10:32 
I only noticed blueprints at first but with some quick and dirty testing it seems like everything is capped at 300 in the large chests. It's not a hard cap because my fridges are almost to 500 and still going, but I'm not sure what's causing the issue