Garry's Mod

Garry's Mod

45 个评价
Nextbot Navmesh - gm_funhouse
   
奖励
收藏
已收藏
取消收藏
素材类型: 插件
插件类型: 地图
插件标签: 漫画, 快乐, 角色扮演
文件大小
发表于
更新日期
2.372 MB
2023 年 1 月 2 日 上午 8:27
2023 年 1 月 2 日 下午 3:07
4 项改动说明 ( 查看 )

订阅以下载
Nextbot Navmesh - gm_funhouse

在 Zybit 的 1 个合集中
Nextbot Navmeshes
33 件物品
描述
(Unfortunately I cannot add a nodegraph to the map through this addon, I have more details in the comments; in short, the map won't recognize the created nodegraph and so won't use it)

A somewhat handcrafted navmesh for gm_funhouse

The creators of the maps can add my created navmeshes to their map if, and whenever they want.

to test the navmesh try using it with the drgbase nextbot mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1560118657 or these advanced player nextbots: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2148063174.

Q/A

What is a nav mesh?
-Nav meshes are groups of squares placed across the map that contain information that nexbots use to see the map
Example #1 using nav_edit 1 on gm_liminal_gallery_2


Example #2 using nav_edit 1 on gm_liminal_gallery_2


Example #3 using nav_edit 1 on gm_fortbaxter

in order for any and all nextbots to work, you actually need to have a navmesh; you can create one by putting nav_generate into your console on any map, but this may take several minutes or even sometimes hours to fully generate depending on the size and complexity of the map.


Why would I want to install this, instead of doing nav_generate in console?

-more advanced/ accurate mesh, meaning better navigation for nextbots; they're less likely to get stuck; but still possible :( .

-more optimized mesh than nav_generate.

-guess who support!

-increases the amount of hiding spots and encounter points, this improves nextbots like Gargitron.

-accommodation for nextbots separate from the 'png chasers', e.g 'crouching attribute' nodes, and parkour.

-nav meshes in places where the nav_generate command fails to create them.

-downloading this will save the nav mesh, instead of having to recreate it every time you load a new game (nav_save for anyone who wants to save a nav_generated nav mesh, this saves the nav file to the garrysmod maps folder), and it takes way less time to download this than to generate a new mesh.

-even scarier and more effective nextbots.


Feel free to comment if you find any bug/ glitches, these are some I am aware of:

- nextbots can have trouble getting past the vent ladder and the asteroid parkour

Incase you like this navmesh:
4 条留言
Mo Gigmal 2023 年 8 月 13 日 上午 4:22 
FUN FUN FUN YIPEEEEEEEEE!!!1!!1!!1!1!!!!!11!!!
thegravekeeper 2023 年 1 月 10 日 下午 3:10 
Zybit  [作者] 2023 年 1 月 2 日 下午 3:04 
@Peter Lemoncello, unfortunately I cannot add the nodegraph I created to the addon, as there's a problem where the map won't allow for custom nodegraphs without editing its bsp, which i can't really do without including and replacing the original map file, if i ever find another fix I will most certainly add the nodegraph.

I can suggest using this addon which makes the navmesh act as a nodegraph for the npcs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2905690962
Peter Lemoncello 2023 年 1 月 2 日 上午 11:51 
thank you @dave love Ai noded maps