Stellaris

Stellaris

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Pop Output-Growth Rebalance
   
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2023 年 1 月 1 日 下午 3:55
2023 年 4 月 11 日 上午 11:20
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Pop Output-Growth Rebalance

在 MadLad 的 1 个合集中
MFW Anomaly Found
26 件物品
描述
Provides a new society repeatable technology to improve job output at the cost of pop growth.

This was made to hopefully improve the late-game lag that I've encountered with my friends due to ballooning pops, this will probably help decently modded games more than vanilla though.

The Tech
  • Work-Life Imbalance : Pop Growth & Robot Assembly -2.5%, Specialist Output 2.5%, Job Upkeep -2.5%

Prerequisite Technology: Maximized Productivity

Mod Source: https://github.com/Maddest-Lad/Pop-Rebalance
10 条留言
MadLad  [作者] 2023 年 4 月 11 日 上午 11:23 
Now updated to include robot production and slightly nerfed the rate of change to be a bit less dramatic.
Ovid 2023 年 2 月 24 日 下午 8:02 
*looks at the Lustful Void NSFW mod with it's jobs providing pop growth*
*Looks at this mod's repeatable tech with flat-out job output*

...well, now this plan is coming together.

all jokes aside, does the AI potentially use this tech? Also, I second the concern about Robot/Bio assembly. Maybe make two versions of the tech, one affecting bio-assembly/pop growth while improving job output, and a nother affecting robot assembly and boosting Robot output? Or something, I unsure how to make jobs affect only organics, not robots doing jobs. Maybe make the robot one machine/synthetic exclusive and the organic one unavailable to robots/synths?
Strange 2023 年 1 月 6 日 下午 7:35 
I *was* going to say "man working at the sex factory" when I saw the title of the mod, but its more like "man trying to do anything except going home to the wife"
Cheesemongle 2023 年 1 月 6 日 上午 4:42 
*just* pop growth? what about robot assembly/bio assembly
H̷e̵r̶r̵ ̶W̵i̶n̶g̶e̸l 2023 年 1 月 5 日 上午 9:24 
Can you turn this in to a setting at the game start?
arieviloj 2023 年 1 月 4 日 上午 4:41 
@Livntehdream LOL. God and the OP Police Mods.
Baka Racker 2023 年 1 月 3 日 上午 9:38 
@Livntehdream God forbid people play the game how they want with what mods they want.
Livnthedream 2023 年 1 月 3 日 上午 6:12 
You should be hitting repeatables at ~2300 without abusing op mods.
MadLad  [作者] 2023 年 1 月 2 日 下午 12:14 
In an normal game, yes - but generally I've found that when playing with mods like ACOT, Gigastrucutres and mods that add more traditions, traits, civics, and events, it rapidly boosts tech production even when not tech rushing.

For a recent game using the linked collection above (MFW Anomaly Found) my friends and I had hit repeatables by ~2300
Livnthedream 2023 年 1 月 2 日 上午 1:43 
By the time you are hitting repeatables you don't have strong popgrowth anymore. Hell, you shouldn't need the job output bonus either. This seems like a strange way to try to "balance"/fix this.