Portal 2
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Flings and Things
   
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12.269 MB
2023 年 1 月 1 日 下午 1:13
2023 年 10 月 17 日 上午 3:31
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Flings and Things

描述
My first portal map using the in-game map editor.
Let me know of any bugs you find.
10 条留言
bullfrog 2023 年 11 月 19 日 下午 10:39 
So this is where it all started! The first bit was quite clever and I liked the light bridge area :steamthumbsup: I watched @TCJ's video and I note that they skipped part of that, so here is the way I did it: intended solution ? It's been interesting going through your workshop and you are definitely heading in the right direction, imho - good luck with your next map.
Panda  [作者] 2023 年 10 月 17 日 上午 3:50 
Ok, so I've moved some things around to prevent the lightbridge jump and made the first room button easier to press. Again, let me know of any bugs. Thanks. Solution below.
Panda  [作者] 2023 年 10 月 17 日 上午 3:48 
This is my intended way to solve: https://youtu.be/Ejsdh-G6r3U
Test Chamber Junkie 2023 年 10 月 13 日 下午 3:13 
:p2blue: Here's :p2orange: how I solved it.. The first fling gave me a bit of trouble this time around. :steamfacepalm:
Panda  [作者] 2023 年 10 月 13 日 上午 7:50 
Thank you for the constructive feedback. Much appreciated.
I didn't want to make the portal surface behind the turret too easy to spot - hence the turret beam to point you in that direction, but I guess maybe it's too hard to find! I've changed it as per the recommendation. Try it out.
I'm struggling to see how you can jump onto the lightbridge without the flip panel?
Also, made a new map yesterday based on those guides. Check it out - hope you enjoy. It's a lot more simple.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3049843152
Test Chamber Junkie 2023 年 10 月 13 日 上午 7:10 
@ Panda, my only feedback is to improve the visibility of the portal behind the turret in the second room. You can do this by either adding 1 more voxel of height for the fling or replace the surface the turret is on with a grating.

Also, its possible to jump onto the "high" lightbridge in the fourth room which allows the player to bypass the lower floor button. If your goal was to force a cube respawn, you'll have to raise the portal surfaces up 1 voxel and move the button to a more accessible position.

I don't remember any "useless" items. I do remember you had an anti-trap in the first room which showed me you had tested your map before uploading and I really respected that! Thanks for making the map. If I can be of assistance, please feel free to reach out to me!:p2chell::p2cube:
Big_bag_basket 2023 年 10 月 13 日 上午 5:34 
Try this my the best map https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3028573544
Let it serve as inspiration
Big_bag_basket 2023 年 10 月 13 日 上午 5:30 
Ok, but maps have to be easyer and the solution should be in plain sight and not requiring any tricks that are difficult for a relatively recent user to master, yes, you can use ingenuity in the solution, but I believe that this should not be at the very beginning.
My advice: No hard parts in beginning
Panda  [作者] 2023 年 10 月 13 日 上午 4:30 
Trust me, it's solvable. I can post a video if you like.
I feel "useless items" add to the otherwise plain environment, but I guess that's a matter of opinion.
Test Chamber Junkie 2023 年 9 月 30 日 下午 5:11 
Not bad for a first map! If you'd like to take your mapping skills to the next level I suggest you take a look at :p2blue: This Video :p2orange: and check out :p2blue: This Guide :p2orange: . Welcome to the Portal 2 Mapping Community!