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Better Table Assignment
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Tags: Tweaks
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10.752 KB
2023 年 1 月 1 日 上午 3:06
9 月 26 日 下午 11:40
9 项改动说明 ( 查看 )

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Better Table Assignment

在 IcedMilo 的 1 个合集中
Testing Collection
256 件物品
描述
Customers will prefer table types based on the assigned priority group in ascending order.

Options => PreferenceSystem => BetterTableAssignment

Then tables with fewer seats are prioritized before tables with more seats in the same priority group.
Customers in group size of 1 will preferably sit at single seat tables, group size of 2 at 2 seat tables and so on.

https://github.com/UrFriendKen/PlateUpBetterTableAssignment
38 条留言
IcedMilo  [作者] 9 月 27 日 上午 2:15 
Updated for compatibility with PlateUp v1.3.0
IcedMilo  [作者] 2023 年 7 月 3 日 下午 5:46 
@FrugalOak
It's in Options => PreferenceSystem
Reasons reflected here
https://psteamcommunity.yuanyoumao.com/app/1599600/discussions/0/3801650156477789019/
FrugalOak 2023 年 7 月 3 日 上午 11:30 
Unfortunately not seeing this mod in mod preferences anymore while in-game, assuming the update broke it somehow
bronovius 2023 年 7 月 2 日 下午 10:36 
The dependency for this mod changed and it now requires you to have PreferenceSystem loaded as well in order to not get stuck in the main menu loading screen
Chomp 2023 年 6 月 30 日 上午 8:04 
This mod caused my game to be stuck in the main menu loading screen, it took me a while to single this one out since i had to remove all my mods, verify them, and then add them back group by group to find the culprit.
IcedMilo  [作者] 2023 年 4 月 14 日 上午 8:01 
Not sure if you're trying to access it from the main menu (It does not exist there). The preferences are accessible in the pause menu.
Christiano 2023 年 4 月 14 日 上午 7:32 
"Customers will prefer table types based on the assigned priority group in Mod Preferences in ascending order."

Mod is visible in "Mods" but unfortunately I don't see any options in "Mod preferences". Is any solution for this?
DireCrow 2023 年 4 月 5 日 上午 8:15 
thanks so much for the explanation!
IcedMilo  [作者] 2023 年 4 月 4 日 下午 4:43 
It's because delta time (time since last frame update) is commonly used in the calculation of game physics to make the game framerate independent, ensuring consistency across all players. For PlateUp, it's used in things like moving players, customers, items across conveyors and many many other things.

With a greater customer speed, the customer will move a larger distance each frame. Coupled with a lower framerate, which further increases the distance, it is plausible that the customer could move a distance greater than 1 tile when accounting for stopping distance before changing direction
DireCrow 2023 年 4 月 4 日 下午 12:23 
my frame rate is fine. they did enter on a few occasions but wouldn't on others. out of curiosity, how would frame rate stop them from just zooming back and forth forever? is it because the window of time they're on the tile they can enter on is short enough at that speed that dropped frames would cause them to miss that spot? not being adversarial i'm honestly curious.