Call of Duty: Black Ops III

Call of Duty: Black Ops III

131 个评价
ZENITH
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.592 GB
2022 年 12 月 31 日 上午 10:21
2023 年 1 月 24 日 上午 5:05
5 项改动说明 ( 查看 )

订阅以下载
ZENITH

在 Niknokinater 的 1 个合集中
See Also: Terrarium, Maison, Code Lyoko, Wither, & Zenith !
6 件物品
描述
Zenith has fallen. There are no known survivors.

Zenith is a repurposed rural property once inhabited by survivors of the 115 apocalypse.




Features Include
  • Full Easter Egg - Complete various interconnected steps across the map & beat the boss round to unlock the buyable ending!

  • New Buildables - Build the Fire Boots to protect against fire, the Portable Teleporter to yeet out of danger, or the Mega Claymores for infinite damage!

  • New Perk: Boarding Brandy - For the price of 2000 points, rebuild barriers instantly without a per-round limit, a 10-point bonus per board, & a 30-points bonus for full rebuilds!

  • Upgradable Perk Slots - Expand your perk slots by figuring out ways to get to where you may not be supposed to be able to go!

  • Custom-Made OST - Along with an already diverse soundscape, Zenith's round stings are driven by a heavy piano & hints of an electric guitar to sell the vibe of, "you're here, and you're f*cked."

  • Map Stats:
    Map Size:
    Town
    Download Size:
    893Mb (1.5Gb on Disk)
    Weapons:
    BO2 Set
    Dog Rounds:
    Yes (but they're Bees)
    Gobblegum:
    No
    Pack-a-Punch:
    System Security Step

  • 7 Perks:
    Quick Revive
    Juggernog
    Speed Cola
    Double Tap
    Stamin-Up
    Deadshot Daiquiri
    Boarding Brandy


Credits
  • Niknokinater - Designer, Radio #3 voice

  • Solaire_KunVA - Radio #1 voice
  • Lunafreyava - Radio #2 voice

  • ApexModder - Barrier models & anim ports
  • func_vehicle - Back-end gobblegum stuff, clientside anim functionality
  • JBird32 - Additional traverse/animation prefabs
  • TheSkyeLord - CoD BO2 weapons ports

  • Symbo - Lava functionality
  • M5_Prodigy - CoD Ghosts model ports
  • ThomasCat - BO2 Hazmat player ports
  • Vasagle - Galvaknuckles port



热门讨论 查看全部(4)
11
2023 年 1 月 31 日 下午 9:05
置顶: KNOWN ISSUES
Niknokinater
1
2023 年 1 月 18 日 下午 12:29
Fast Full Easter Egg Guide
N.S.S.G Elwood
1
2023 年 1 月 11 日 下午 4:59
Full Zenith Easter Egg Guide
Nothinbutpolo
72 条留言
Red Sapphire 2 月 7 日 上午 5:47 
Me and my friend did an exciting PERK OF ATTRITION playthrough
Which you can watch here > https://www.youtube.com/watch?v=lKdBNuCo93Y&t=3s
and please don't forget to subscribe to Awesome United Gamers https://www.youtube.com/channel/UCyDG9Ke5rtgTcC6TBo4KyUw if you enjoyed the video
Thanks for viewing
DrearyMussell5 2023 年 9 月 10 日 上午 7:46 
Definitely a great map. It really brought out those Bo2 vibes and easily could have fit in to that games launch selection. Great work!
Niknokinater  [作者] 2023 年 4 月 4 日 上午 11:20 
I'm glad you like it ! It's certainly not easy out-of-the-box.

Definitely aimed to to get a strong BO2 vibe across along with some original buildables (Fire Boots are epic). It's enlightening that those vibes came across ohohooh
Beber 2023 年 3 月 27 日 下午 2:02 
Wtf people are crying and saying it's an awful map ? It's really a great map ! Bo2 wibes are incredible and it's nice to see somes original craft we don't see on another map !

Good Stuff ! :)
Niknokinater  [作者] 2023 年 3 月 5 日 下午 10:25 
Eyyyy thanks for trying it out lads ! I was looking forward to hearing about your playthroughs lmao

As for the bees not registering shotguns hits, it appears to be an artifact of BO3 in my specific use-case where damage triggers don't register hits when there is skybox directly behind them. Just gotta not shoot them directly into the sky with shotguns is all.

Wait until you see my next map where you have to build the parts themselves xD
Obamalover1972 2023 年 3 月 5 日 下午 12:39 
THIS IS THE WORSE ZOMBIES MAP EVER! IVE NEVER HATED SOMETHING MORE! IVE PLAYED OVER 1000 MAPS AND THIS CRUSES ALL OF THEM IN THE HORRIBLNESS SCALE!!!!! NEVER EVER DOWNLOAD THIS MAP!!!!! I PLAYED FOR 10 MINS AND I ALREADY WANTED TO CRY OUT OF DESQUST IT SUCKS SO BAD! only holding one part? WHO TF THOUGHT OF THAT IDEA IT WAS SO STUPID!!! NEVER MAKE A MAP AGAIN AND IF YOU DO MAKE SURE TO LET US HOLD MORE THAN ONE PART :steamthumbsdown: I SWEAR TO GOD EVERY TIME I HEARD THOSE BEES SPAWN IN I WANTED TO KILL MYSELF!!!!!!!! IF I DID MY DEATH WOULD BEE ON YOUR HANDS. ARE YOU HAPPY-GO-LUCKY? YOU SHOULNT BE. Please try to improve on your map making skills and i will consider trying out other maps. :steambored:
D1 Fingerblaster 2023 年 3 月 5 日 下午 12:38 
This map is pure butthole, my 6 year old autistic cousin could make a better map than this piece of fecal debris. I hope you never make a map again, this is easily the most aids map i have ever discovered on this platform. I need to go to therapy after playing this waste of time. I played for 15 mins and I want to kms. The fucking bees dont even work. I COULDNT EVEN SHOOT THEM W MY SHOTGUN. I hope you never even try to make another map.
Niknokinater  [作者] 2023 年 1 月 22 日 下午 10:04 
@Deadshot.mp4 The invisibility glitch will be fixed in the next patch- it was a conflict between downing & teleporting.

As for the missing sound cues & fx, that sounds like a very strange anomaly that I'll look out for, but I can't guarantee I'll even be able to replicate it (could explain why you're dissatisfied with the bee feedback).

Regarding the bee health scale, it operates in the form of hit states. The max amount of damage a bee can take before death is 3 hits from anything, but there's a .4 second delay between registration windows (.2 in next patch- seems to still work fine).

As for feedback, every hit gives points &, sometimes (not consistently though for some reason), a green blood effect. Definitely unconventional, but thanks for giving it a go anyway !
Niknokinater  [作者] 2023 年 1 月 22 日 下午 9:52 
@GerardS0406 Ah yes, this ee is definitely one of my more convoluted ones, but they become second-nature once you get them down or refer to a guide as most seem to relatively simple variations of 'do x over at y using z' kinda steps.

As for the bees, I don't readily have access to the parasites from Shadows, unfortunately, thus I opted to do my own from scratch, the tradeoff indeed being some clunk. I'll figure something out for the buzzing cutoffs as well- definitely not pleasant. Thanks for giving the map a shot, lad.
Deadshot.mp4 2023 年 1 月 22 日 下午 1:30 
Pretty cool map, I love the Tranzit/broken earth vibes and also find the rising and falling of the lava on occasion as a super cool mechanic.

However I did run into some issues while running through a pretty lengthy playthrough of it. At some point (don't recall what triggered it) I was completely ignored by zombies, and for a pretty lengthy amount of the match too. It didn't fix till my friend no-clipped into me and downed me, which reviving me made me visible to zombies again.

Also some of the EE steps were missing their FX and sound queues that I saw from NSSG's playthrough (was following his guide). I eventually called it quits on the EE but felt it wasn't super rewarding to run through (could just be my personal opinion on it tho).

Also the scaling of the pest/bug rounds got rough. Without hitmarkers or any response from them by being hit, it felt like an awkward opponent to fight and got rough when they became real bullet sponges on about the 3-4 wave of them.