边缘世界 RimWorld

边缘世界 RimWorld

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Big and Small - Lamias and other Snake-People
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Mod, 1.4, 1.5, 1.6
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6.503 MB
2022 年 12 月 28 日 上午 2:12
7 月 28 日 上午 10:56
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Big and Small - Lamias and other Snake-People

在 RedMattis 的 1 个合集中
Red's Workshop Mods
45 件物品
描述
[www.patreon.com]
Adds snake-like xenotypes, related genes, and optional factions for them.


Factions and Xenotypes

Viper Family
Viper Family is an ultra-tech criminal organisation. The many branches of the family have been bribing and making themselves useful enough to the right people within the empire to avoid outright hostilities, but on the Rim relations are shaky at best.

Outside of Rimworlds they are known for grand casinos, entertainment, and the ability to procure nearly anything for the right price. They also secretly deal in the likes of kidnappings and assassinations, for the right price. Away from prying eyes they run sketchy-but-advanced gene labs developing xenobeings for a variety of customers, the Empire itself included.

On the Rimworld they are a hostile menace to anyone who isn't their customers, but if you do manage to convince them that it is better to trade with your instead of robbing you, then they will offer a black-market flavoured inventory of what you might expect from the Empire.

When hostile the Vipers will launch raids clad in light power armour and often wielding the sort of highly-advanced weaponry the Empire is known for.


The Viper Faction often run dangerous projects and experiments. As enemies they will sometimes show up to test you with mechanoids, weird mutants, insectoids, or the like.

Lamia
Lamia are the most common snake-like xenohuman in employ by the Vipers. They often serve humble jobs as clerks, servants, and sometimes entertainers. What they are most known for is assassination, and they can produce lethal venom with which to kill their quarry. As far as their role in the former goes they are fairly competent, though their hot temper can easily cause them to blow their lid.

The rumours of actual baby-eating Lamias from old myths hiding among their ranks are probably not substantial. Probably.

Sirens
Sirens are arguably the most famous snakes from the Vipers. They almost exclusively serve entertainment in the form of singing and performance, the former which they are incredibly good at. They are all lab-bred, and most viper family bands have at least one or two around to listen to. The Viper family tends to aggressively pursue anyone who dares present a Siren to a stage they don't own or endorse.




The Snakeman Tribal Federation
This loose federation of various snakefolk of former enemies have united against their more dangerous common foes. They lack most of even the most simple tools, making even the Neanderthals look fairly advanced. They regard all outsiders with suspicion if not outright hostility, but they are sometimes willing to trade scavenged goods.

Pythonmen
The most common type of snakemen are Pythonmen who are mostly known for lunging a somewhat impressive distance at enemies from the bushes. In combat they tend to rapidly relocate using a series of short jumps.

Addermen
Addermen are the second most common, especially in cold environments. Addermen are venomous and can even spit a strange corrosive liquid at their foes.

Anacondamen
Finally there are the Anacondamen, who are large and very sleepy snakemen. Beyond their size they are also known to for springing at enemies from a truly impressive distance.

It is unknown where the snakemen came from, some believe they are xenohumans, others that they are uplifted snakes.


2024-12-06: heads have been improved been made even more cursed! Now uses new graphics and offsets! Unspeakable crimes against Rimworld art-standards...




Naga Faction something something naga name pending
Faction not yet implemented, but the xenotypes can sometimes be found in the world

Naga
Naga are said to be proud, tough, and mighty warriors.

Some outlander scientists state may have originally humans modified a long time ago in an effort to adapt them to acidic or swamp-like worlds.

Nagaraj
Nagaraj are ageless proud warriors who are sometimes believed to possess strange powers. In terms of appearance they are similar to Naga, but they typically have a more human-like head and torso.

Nagaraj are believed to have been created by an archotech on a world where the Nagaraj were worshipped as semi-divine beings. Some believe Naga may also originate from the same place.



Other
Gorgons


Snake-haired, golden-winged, and in mythology claimed to have been created by the titan Gaea to assist her sons the giants in their war against the gods. It is claimed they are immortal, but in reality they are merely sturdy.

The Empire claims they were created by an archotech, and while the Viper Family in particular is known to have a few among their ranks, their origins remain mysterious.




Genes
The mod adds several genes, though most only spawn on their related xenotypes. Here are two of them.








Dependencies & Recomendations
The Viper faction will use urbworld style equipment if you've got that mod enabled https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2908039338

Consider using Xenotype Spawn Control if you wish to use fewer factions but still want the new xenohumans.




Credits
Phaneron for the gorgeous snake hair for Gorgons, as well as several of the icons.




Issues

No known bugs yet. Please report any issues you find.

See "Issues" section in the Big & Small Races dependency mod if the headsize of the slightly smaller/larger snakes look strange.

Mod Discord
[discord.gg][ko-fi.com]
热门讨论 查看全部(9)
6
6 月 27 日 下午 9:10
Sticky acid spray extreme damage
Wraith_Magus
4
6 月 17 日 上午 10:45
Gorgon with no head and empty Portrait
Lycarno
2
2024 年 5 月 30 日 下午 11:15
Swallow not working
Maximillionysis
388 条留言
CombineElite19 12 小时以前 
A github version?
Aera 10 月 6 日 下午 10:23 
Having a semi-related issue to @Mechanomical: While the 'Snake hair' gene removes the mood penalty for look change desires, nothing ever actually updates to remove the desire itself because there's no other hair options (just bald). This results in pawns getting stuck in a loop of trying to change their style basically every day, which really just randomizes the tattoos and maybe the color if there's dye available.
Mechanomical 10 月 5 日 下午 9:47 
Bit of a problem with he snakeheads when the pawns want to change styles. My pawn is unhappy because they can't change their hair at all because they don't have access to any.
Vien 'Quitonm 9 月 15 日 上午 10:59 
Making a character and struggling to decide whether or not I want to keep a swallow button on him.
Aura 9 月 14 日 下午 9:14 
@Dust Dunno but selecting it crashes my game lol
Dust 9 月 11 日 下午 6:59 
Noticed under the xenotype lists in-game Viper Prototype biomecha and I've never seen one. Anyone know if these things actually spawn, or purely there for scnarios start?
Wraith_Magus 9 月 6 日 上午 5:30 
So far as snakes go, it depends on species. Some are oviparous, but others are viviparous, and some snakes are in an in-between state of "ovaviviparity." (They hatch from eggs that stay in the mother's womb until they slither out live.) It's an adaptation based upon how cold their environment is, as eggs will die of cold outside the tropics.

As far as snake-PEOPLE go, they're base humans with snake DNA spliced in so far as lore goes, so it makes more sense to skew towards the human side.

If you really want people eggs, though, there are some in Alpha Genes for their insect people races. (They look a bit like alien egg sacs, though...) You can make a custom race to add that gene.
神说万岁 9 月 5 日 下午 11:32 
Aren't snake people oviparous? We need to add egg laying genes
Wimpypumpkin 9 月 4 日 上午 11:37 
Yeah it went away after i came back on the next day, Alittle strange rimworld be.
RedMattis  [作者] 9 月 4 日 上午 12:32 
Make sure your mods aren't out of date. The textures are there, but steam is bad at actually updating mods.