Halo: The Master Chief Collection

Halo: The Master Chief Collection

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The Unnamed Crow's Nest Modification
   
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Engine: Halo3
Game Content: Campaign
文件大小
发表于
更新日期
719.154 MB
2022 年 12 月 27 日 下午 7:18
9 月 19 日 下午 1:02
11 项改动说明 ( 查看 )

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The Unnamed Crow's Nest Modification

描述
A complete overhaul of Crow's Nest's enemies, weapons and encounters taking concepts from other Bungie Halo games

-Main features-
A lot of Modified and New encounters to fill in the empty sections of the map
Visible health bar on your hud below your shields
New enemy variants along with elites returning as enemies
Spartans allies to help you fight the Covenant
Completely changed weapon sandbox with an attempt to make most weapons more useful


Enemies

Grunts:
Styled after Reachs variants, significantly better armed than in Halo 3 with more health and some get light shields

Grunt Minor - Same as vanilla, armed with plasma pistols
Grunt Major - Equipped with a Face mask that can protect against a headshot, armed with needlers
Grunt Ultra - Same as the ones found in reach, armed with heavier weapons like the plasma rifle
Grunt Heavy - Can dual wield and armed with plasma rifles and fuel rod cannons
Grunt Deacon - Grunt commanders with light shields armed with dual needlers
Grunt Spec-ops - Armed with shields and can cloak, similar in style to CEs version

Brutes:
A mix gameplay wise between 2, 3, and Reachs versions. They have halo 2's berserking animation and are just as tanky along with halo 3's power armour. There helmets can be shot off like in reach and there power armour does not get destroyed after their shields get depleted.

Brute minor/major/ultra - Weaker shields compared to their health, minors sport blue armour, majors red armour, and ultras grey armour
Brute Captain minor/major/ultra - A lot stronger shields than the regular variety almost on par with elites. Berserk when their squad gets wiped out
Jumppack Brutes - Have distinct ranks now with the regular blue minors along with red majors and grey ultras sporting Captains helmets. Stat are slightly weaker than the regular variety of brutes
Brute Stalkers - similar to regular brute minors with cloaking
Brute Bodyguards - Sporting black armour, they are the strongest of the regular brutes and can dual wield their weapons
Brute Chieftains - Both have greatly increased shields and health

Elites:
Pretty similar to the ones found in Halo 2, better shields than brutes that can recharge but a lot less health and a lot more mobile

Elite minor/major/ultra - Plays just like halo 2s variants, ultras will berserk with energy swords
Elite Spec-ops - Same stats as the elite major, seen leading spec-ops grunts, some can cloak
Elite Field Marshal - Classic gold elite with energy swords and other heavy weapons, Very strong shields

Jackals:
Almost the same as halo 3s, slightly more health and carry stronger energy shields

Jackal ultra - have very strong white energy shields and more resistant to flinching when they get shot

Hunters:
Goldplated hunters - As seen in halo 3 odst, fire an arching fuel rod bolt
Spec-ops hunter - fires a shade turret projectile

Drones:
Some drones are equipt with energy shields and can lay down trip mines

Allies:
Friendly Spartans with identical stats to you can be found, significantly more powerful than your average marine


Weapon changes

Humans:
Assault rifle - 60 round magazine like in halo CE, grenade launcher variant that is identical
BR - Faster fire rate, does the same damage as the AR
SMG - Does more damage than the AR at close range but half as much at long range
Magnum - Mix between Reach and CEs magnum. No duel wield as it is already powerful enough
Shotgun - Far greater range and more damage, 8 shot magazine like in CE
Sniper - Increased Damage
DMR - Decent at mid to long ranges, very similar to Reachs DMR
TAC DMR - 40 round magazine fully automatic, exact same damage as the BR with a 2x scope and suppressed
Rocket Launcher - More damage
Spartan Laser - Only 4 shots like in reach
Machine Gun Turret - Longer spin up time but faster fire rate overall and increased damage, no move speed penalty

Covenant:
Plasma Pistol - Almost unchanged, does a little bit more damage
Needler - Like halo CEs needler, slow projectile speed but good target tracking and fast fire rate
Carbine - Can fire a lot faster and does a little bit more damage than the Brute
Needle Rifle - Same damage as the carbine but slower firerate and can supercombine enemies one their shields are down
Brute Plasma Pistol - Slow rate of fire with 3 projectiles per shot. Overcharge is a stronger projectile that can head shot.
Brute Needler - A cross between the spiker and the needler, does a lot of damage per shot with limited tracking
Spiker - fast 5 round burst, does a little bit more damage
Bruteshot - More damage
Concussion Rifle - Faster firing bruteshot
Plasma Rifle - Faster fire rate with less damage
Brute Plasma Rifle - Slower fire rate with more damage
Mauler - Fires 15 spike rifle projectiles in a large spread, only effective up close but projectiles do travel far
Fuel Rod Cannon - Has a high arc like in CE
Halo CE fuel Rod Cannon - Similar to the regular one but self destructs when dropped by an enemy, unobtainable
Focus Rifle - Identical to the one found in reach
Beam Rifle - Unchanged
Energy Sword - Does less damage per swing but has Far Greater lunge range enabling you to do a ghetto version of sword flying from H2
Gravity Hammer - Increased damage
Plasma Turret - increased damage and no move speed penalty


Grenades:
Frag Grenades - Significantly more damage with a larger damage radius
Plasma Grenades - Slower detonation timer and more damage dealt when stuck
Spike Grenades - A lot more damage to stuck enemies
Incendiary Grenades - Unchanged

A couple more very powerful weapons hidden around the map

Credits
Halo 3 - Focus Rifle by Kashiimaaa - https://www.nexusmods.com/halothemasterchiefcollection/mods/1878
Better Elite animations by Byzantine is Roman - https://cdn.discordapp.com/attachments/723304195960340520/922283272497684500/elite_-_Copy.zip
Tac DMR, DMR, Grenade launcher AR, concussion rifle, plasma repeater and needle rifle by gnademassica117 - https://www.nexusmods.com/halothemasterchiefcollection/mods/2048
Grunt models by Calantorn - https://www.nexusmods.com/halothemasterchiefcollection/mods/1650
Brute animations by Calantorn - https://www.nexusmods.com/halothemasterchiefcollection/mods/1585
Hunter variants by Calantorn - https://www.nexusmods.com/halothemasterchiefcollection/mods/1635
Bugger variants by Calantorn - https://www.nexusmods.com/halothemasterchiefcollection/mods/1513
Spartan animations by XxMasteroofxX - https://www.nexusmods.com/halothemasterchiefcollection/mods/1846
duel wield Needler animations by MrFluffles0078 - https://www.nexusmods.com/halothemasterchiefcollection/mods/1827
ak-47 by Priception - https://www.nexusmods.com/halothemasterchiefcollection/mods/1934
Halo CE fuelrod by FunnyAnyway - https://www.nexusmods.com/halothemasterchiefcollection/mods/2153/
gun mongoose - A2EX012 by https://www.nexusmods.com/halothemasterchiefcollection/mods/2230
skirmisher and jackals by Calantorn - https://www.nexusmods.com/halothemasterchiefcollection/mods/2311
19 条留言
sol 9 月 19 日 上午 4:29 
Just pointing out rq that this mod doesn't work since the last update and needs 2 be updated!
Spawnpoint 7 月 24 日 上午 6:32 
This is actually Halo gold. Will you consider the entire campaign?
Wunjo6462 6 月 22 日 下午 2:03 
The dll required for the multiplayer armor in campaign mod is incompatible with your mod
Trashcanistan  [作者] 6 月 19 日 下午 6:34 
It's working on my computer. No clue why it isn't working for you. Maybe try verify integrity of your game files or resubscribe to the mod.
Wunjo6462 6 月 19 日 上午 9:11 
While it shows up in the level select, the level doesn't load. it just shows a bar with your player ID on a black screen
Trashcanistan  [作者] 6 月 18 日 下午 1:40 
Updated, thanks for telling me
Wunjo6462 6 月 17 日 下午 6:20 
broken, I think
^4Zealot ^6Class 2024 年 4 月 20 日 上午 4:20 
halo ce shotgun holds 12 shells ...dude...not 8...
Mr.Ganzalor 2023 年 9 月 3 日 下午 10:53 
Great concept that falls a little flat. Way too many enemies, especially during the ending section. Grunts don't need shields, it defeats the purpose of their enemy type. The additions of the weapons from Reach and ODST were a blast to use and felt very welcome in the sandbox. If the enemy balance didn't hamper the joy of this mod, I would be willing to recommend this mod. The groundwork here is phenomenal, just don't get too trigger happy on adding enemies literally everywhere.

There's a lot of great work here and I hope you improve in the future. Best of luck and great job!
chevy 2023 年 8 月 11 日 上午 11:44 
make a full campaign i love it:steamthumbsup: