Project Zomboid

Project Zomboid

568 个评价
Calorie Fix
4
3
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
30.817 KB
2022 年 12 月 27 日 上午 9:27
2024 年 12 月 23 日 上午 5:25
5 项改动说明 ( 查看 )

订阅以下载
Calorie Fix

在 DreadLordNaf 的 1 个合集中
Enhanced 10 Years Later Cryogenic Winter
71 件物品
描述
42 compatible! This mod fixes the abnormally high calorie burn rate from simply walking that was introduced in version 41.78, that causes walking to consume more calories than running. Currently in 41.78 (and it appears on 42) walking will consume 110% of the calories as running the same distance. This mod changes that so walking consumes 40% the calories as running the same distance. Thumbs up if you like it.

NOTE: You have to load this mod from the load game screen, not the main menu UI, if you want it to work on an existing save game.

Eternal thanks to Chuckleberry Finn for developing the original code for this mod and allowing me to use it.

THIS MOD IS INCOMPATIBLE with Chuckleberry's "Rebalanced Calorie Burning" mod. My mod here is basically the scaled down version of his that just does one simple thing, adjusts the calorie burn on walking, while his allows you to tweak and adjust a ton of other features with calories. But they WILL NOT work together.

If any feedback or bugs please let me know.

***
BACKGROUND

With the 41.78 update to PZ the game adjusted the walking calorie burn rate so that it's more than just standing still doing nothing which is fine, but the problem is they over corrected and increased it so much that walking now takes MORE calories than running the same distance. So you actually save calories and get fatter by running versus walking everywhere which is counter intuitive and makes no sense.

If you wondered why on 41.78 your character was going into starvation even though you are playing the same way you always have eating a balanced diet this is why. This abnormally high change to walking calories burn rate also meant that foraging for food had become obsolete since you now use more calories than you gain from foraging, and doing things like resting at your safehouse and moving around organizing things will burn as much calories as running a marathon outside all day. This mod fixes that.

***

FAQ

Q. What does this mod actually do?
A. It changes the per second walking calorie burn rate scaling from .6 to .22 now, which when factoring in running speed vs walking speed over a fixed distance means that walking now takes approximately 40% of the calories as running the same distance. This ratio will shrink as your sprinting skill increases and will be affected by any run modifying clothes.

Q. How do I know if this mod is actually working?
A. I've tested it quite thoroughly so it appears to be doing its job (pending any big game updates). If you want to verify though download Minimal Display Bars mod then pick a fixed distance to move back and forth from. Walking that fixed distance should only use 40% of the calories as running the same distance if the mod is working correctly. Keep in mind this burn rate will be affected if you are wearing clothes that modify run rate and/or have a high sprint skill.

Q. I just enabled the mod on my existing save game but it’s not working?
A. You have to enable it in the load game screen section to apply it to an existing save game, not the main menu.

Q. Will this mod work with other mods?
A. It should since not many other mods affect calorie burn rate.

Q. Will this mod work on multiplayer servers?
A. I don’t know. I think so? I’m still learning modding so if you discover that it does or doesn’t let me know.

Q. I just peeked under the hood of this mod and it seems unnecessarily complicated for changing a single calorie scaling number.
A. That is because you can’t actually change a single calorie scaling number. The genius behind the code on this mod, Chuckleberry Finn, instead found a workaround and recreated the entire vanilla calculations for calorie burn rate while moving. So when this mod is enabled what happens is that there are actually two calorie burn calculations occurring simultaneously, the vanilla one and this modified one. This mod then adjusts the final calorie burn rate by the difference. Hence why it appears so complicated.

***

If you enjoy this fix please consider thanking Chuckleberry Finn who did the coding work on it by enjoying some of his other mods or supporting him from the links found on his mod descriptions.

Workshop ID: 2907834593
Mod ID: CalorieFix
Mod ID: CalorieFix
热门讨论 查看全部(1)
3
2
10 月 10 日 上午 10:43
42.12 Calorie Breakdown
House of Rahl
135 条留言
R o c k y J e t 10 月 2 日 上午 9:56 
It’s better to have your mod installed even with the new update to it. This mod is essential
House of Rahl 10 月 1 日 下午 1:14 
i went ahead and did some lengthy testing on the calorie cost and added it to the discussion section of the mod. you can find the discussion section on one of the tabs above, right under the title name. i don't know how big the changes that they made to crafting or other timed activities they mentioned.

hope yall find the information useful.
DreadLordNaf  [作者] 10 月 1 日 上午 5:11 
Hey all - the mod should still work in 42. What I dont know, because I dont really play anymore, is if it is still needed after their "supposed" calorie changes that they did themselves. Best way to know would be if someone uses the display bars mod, then disable this mod and have your char run a fixed distance, say between two street blocks. Then note how many calories it took to do that, vs walking the same distance.
Fatecheater 9 月 30 日 下午 7:37 
Anyone tested 42.12 with this mod?
Rachel L 9 月 27 日 下午 1:09 
is this mod still needed?
House of Rahl 9 月 27 日 下午 1:05 
with 42.12 they "Rebalanced metabolics multipliers for calories consumption". since the comment doesn't specify exactly what they changed with that i duno how it might be effected by this mods edit to walking calorie cost.

still of the opinion our devs need to either nerf calorie cost of activities or massively buff the amount of calories we get from food in b42. can't recall ever struggling with weight in b41. great mod btw.
Albert 9 月 26 日 上午 2:45 
o7
SneakyCheeky69 9 月 25 日 下午 9:28 
o7
Nazareth 9 月 24 日 下午 10:12 
Goated mod. As much as I love Build 42's new visual upgrades and new stuff, I HATE that the Devs are trying so hard to make the game 'realistic' as possible but all of the changes only favour making the game harder all while ignoring convenient realism like Kentucky suddenly being a gun-free state in the 90s (lol what?) and of course, intentionally making the body weight system make no sense just to push cooking as a skill.
L!ge 8 月 29 日 上午 6:53 
Thank you, now everything is perfectly clear :rep2: