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We welcome mod makers who wish to test WIP mods and people from all time-zones!
I'm not going to write down specific points, or I'd be describing every single part of the map.
ODSTs have a tendency to not move into or beyond and area until you're well past it yourself. As I prefer fighting without having to try to keep them alive I don't actually mind that they stay back, but it did create some confusion when I thought they might be stuck (though by the final holdout I did see all the ones that I thought were left behind conga lining out of the earlier door to join us).
Funnily enough, it appears that if you're *too good* at keeping ODSTs alive, it seems to actually prevent the mission from being completed, as there can be more ODSTs than seats in the evac Pelican, and once they've all piled in you yourself are unable to get in with them (bug report submitted).