Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Extraction Point - Custom Campaign Mission
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Engine: Halo3
Game Content: Campaign
文件大小
发表于
更新日期
397.288 MB
2022 年 12 月 26 日 上午 6:36
2024 年 3 月 6 日 上午 6:23
16 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Extraction Point - Custom Campaign Mission

在 Skorly 的 2 个合集中
Skorly's Halo Maps
9 件物品
Custom Singleplayer Maps
39 件物品
描述
The Master Chief has to get to Extraction Point. It's a long walk, and the Brutes aren't going to make this easy for him. Luckily he has help from his ODST buddies.

This map uses custom textures made by The Grim Dealer. They're great, and I would recommend them to anyone making a custom Halo map. You can download the source files here (you don't have to download these in order to play this mod): https://www.nexusmods.com/halothemasterchiefcollection/mods/2052


This missions also features re-balanced a sandbox and AI. Non of the weapons are changed majorly, and still fill their original purpose. They're just generally a lot more effective now. Enemy AI has been changed to have more self preservation, while also being more aggressive. For balancing sake dual wielding has been taken out of this mod.

Weapon changes:

All:
- Plasma has been made slight more effective against shields while bullet weapons deal slightly less damage against shields.
- No dual wielding
- Player melee deals slightly less damage

Magnum:
+ Double damage (can preform the famous three-tap against lower ranking brutes!)
+ Slight more accurate
- Still no zoom
(Like CE pistol, without a zoom)

Assault rifle:
+ More damage
+ More accurate
(Good all around weapon now)

SMG:
+ Faster firing rate
+ More damage
- Less accurate
(Behaves a lot like CE Assault rifle)

Battle Rifle:
- More or less unchanged

Shotgun:
+ Deals more damage
+ Slight more range
- lot less spare ammo
(It's better now)

Sniper Rifle:
- Unchanged

Rocket Launcher
- Unchanged

Spartan Laser:
- Unchanged

Plasma Pistol:
+ Single shot can fire faster and is more effective
- Charged shots tracking and speed has been nerfed
- Single shot drains more charge %
(Slight less OP!)

Plasma Rifle:
+ Is now red, because Brutes
+ Projectiles as faster and more accurate
- Drains more charge %
- Yes, I know I could have just used the Brute Plasma Rifle, but I liked the cotract between the blue plasma and red rifle.
(behaves more like CE Plasma Rifle)

Mauler:
+ Now fires Spikes!
+ Has more range because of this
+ Faster firing speed
(I think Unreal Tournament fans will love this one!)

Spiker:
+ Damage has been doubled
- Sucks even more than before against shields
(Destroys unshielded targets, sucks against shields. Great precision weapon alternative)

Needler:
+ Now carries 32 rounds per... magazine?
+ Now has longer spikes because of this!
- Super combine does less damage
(behaves more like CE Needler. I only really changed this one because the short spikes annoyed me)

Carbine:
+ Can fire faster
- Deals less damage
(behaves a bit more like Halo 2 Carbine)

Brute Shot:
+ Can carry 6 extra rounds in reserve
(No change apart from that)

Beam Rifle:
- No change

Energy Sword:
- No Change

Gravity Hammer:
+ Higher blast radius (for players only, don't worry)

Frag:
- No change

Plasma Grenade:
- No change

Spike Grenade:
+ Explosive radius has been greatly increased. Now in line with frags explosive radius
+ Spike come out differently
- Explosive still deals ♥♥♥♥ damage lol
(Great for killing large groups Grunts, or taking out an enemy with low health in cover.)


Enemy Changes:

Grunts:
- Have slightly less health (this was done to make the non-headshot weapons more effective against them)

Jackals:
- Turned the Jackal Major shield orange by obligation
- Jackal Majors are more resistant to flinching
- Jackals are a lot better at using the Plasma Pistol

Brutes:
- Most ranks have a small buff in health (this is mostly done to compensate for stronger weapons)
- Unshielded Brutes take 40% less melee damage (done to make berserk more effective)
- Use Halo 2 berserk animations
- Captains now keep their helmets when they lose their armor
- Have a lot more self-preservation while also being more aggressive when not under fire
- New rank! The Brute Sniper

Hunters:
- Are more accurate
- Are more aggressive
- Turn faster
- Have slightly less health



I hope you enjoy the map, and if you encounter any bugs, make sure to let me know.


Have Fun!

Youtube: https://www.youtube.com/@skurly8689
Patreon: https://www.patreon.com/user?u=81296392
热门讨论 查看全部(1)
3
2023 年 10 月 13 日 下午 6:07
置顶: Bug Report
Skorly
53 条留言
Dudio ~ YouTube 4 月 19 日 下午 9:02 
Join my Discord if you’re interested in modded Halo multiplayer! https://discord.gg/C3YZs34Z (Check my profile if the link doesn't work)
We welcome mod makers who wish to test WIP mods and people from all time-zones!
Cricket Irken 3 月 12 日 下午 2:46 
Could you please update this mod to work with the newest version of MCC?
Average Alchemist 2024 年 12 月 7 日 下午 2:00 
Extremely well-made mission.
I'm not going to write down specific points, or I'd be describing every single part of the map.
specty 2024 年 12 月 4 日 下午 11:03 
pretty fun map to play through. My only gripes are how often the ODSTs get stuck at some sections and Hunters only choosing to use their fuel rods over melee. Although both these issues could just be MCC jank but idk.
Texas Red 2024 年 10 月 23 日 上午 9:37 
@Sgt.Thorn git gud
FnafGamer183 2024 年 7 月 4 日 下午 12:18 
Why do brutes have Spartan lasers!?!?
Morbster 2024 年 4 月 24 日 下午 12:38 
Loved this!
Crema 2024 年 2 月 20 日 上午 6:34 
Fun mission. AI pathfinding was a bit wonky at times, especially with vehicles, but I had a great time nonetheless!
miazmatic 2023 年 10 月 12 日 上午 2:32 
Overall very fun mission.

ODSTs have a tendency to not move into or beyond and area until you're well past it yourself. As I prefer fighting without having to try to keep them alive I don't actually mind that they stay back, but it did create some confusion when I thought they might be stuck (though by the final holdout I did see all the ones that I thought were left behind conga lining out of the earlier door to join us).

Funnily enough, it appears that if you're *too good* at keeping ODSTs alive, it seems to actually prevent the mission from being completed, as there can be more ODSTs than seats in the evac Pelican, and once they've all piled in you yourself are unable to get in with them (bug report submitted).
MaKaVeLiKdOcToR 2023 年 7 月 14 日 上午 3:22 
I had fun. Stupid ODST sucks to find their way but it was the same in halo 3 n e ways lool. Well made map brother.