安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题














What Daemonjax said.
It is a bit awkward-looking but it basically just sets work speed to 100%.
@Flying Lizard
Might be the description here is slightly out of date.
It goes from -0.2 to -0.45. And I apparently made the bonus mirror the penalty.
Regardless it still just amounts to roughly 10% (0.45/4.6 decreased or increased movement instead of 4% (0.2/4.6)
...I'm not sure why Ludeon bothered having a gene that brings such a tiny change to movement.
I suspect Naked Speed is always worth it in vanilla. +2 metabolism for 4% reduced based movement when armored isn't much of a disadvantage, while the benefit for Yttakin is an amazing +2% movement speed.
Thanks anyway for the great mod.
Naked Speed does not do what it says on the tin. Base naked buf is +0.1. Your mod pushes it to +0.45, which is WAY more than "roughly doubled", instead the same as the -0.45 when clothed.
Yes. All my mods should be possible to add to ongoing runs.