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And I hope that everyone enjoys the new overclocks. I had a lot of fun working on that launcher overclock.
Numbers still subject to change. The current damage numbers looked and felt reasonable in my limited testing, but chances are they won't be perfect. I'll be relying on player feedback to see if anything is way too strong or way too weak.
Preview of the changes:
- Controller can be overclocked. Overcharge mechanic is being moved to overclocked controller. Hyper-accelerators no longer exist. Existing hyper-accelerators should automatically be replaced by regular accelerators in the update.
- Launcher can be overclocked. When overclocked, the PAC charges much slower, and it fires a slow-moving damaging particle field. (Inspired by Aegis from Fractured Space)