Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

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[DIGI] Circular Particle Cannons
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标签: Mods
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更新日期
4.827 MB
2022 年 12 月 19 日 下午 4:01
9 月 25 日 上午 10:25
16 项改动说明 ( 查看 )

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[DIGI] Circular Particle Cannons

在 syy1125 的 1 个合集中
Digits Mods
4 件物品
描述
Meltdown Update Status: Updated
This mod will load and function in Cosmoteer v0.30.0 (the meltdown update). Parts have overclocks and/or heat-related mechanics where applicable.


Description
Adds (kinda) circular particle accelerator cannons (actually just requires that the accelerators form a loop). Serves as pure-energy alternative to railguns.

Features
Particle accelerator cannon (PAC) system
  • Controller: The heart of the system. Every PAC system requires exactly one of these to work.
  • Accelerator & Accelerator Corner: Use these parts to accelerate the particle, strengthening the PAC's firepower, and guide particles back to the controller to form a loop.
  • Launcher: Converts high-energy particles from the accelerator loop into a projectile capable of dealing damage.
  • Output tubes: Allows placing the launcher some distance away from the controller, connected by output tubes.

Future Plans
  • Secondary exits: Additional places where the particle stream can exit the accelerator loop to be sent to launchers, without interfering with the one-controller-per-loop restriction.
  • (Maybe?) Diagonal and turreted launchers

Compatibility
Particle Cannons + Heat Pipe Passthrough

Misc
My other mods: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2920552567
114 条留言
syy1125  [作者] 10 月 30 日 上午 10:57 
Ok, made a compat patch for the two mods
syy1125  [作者] 10 月 28 日 上午 9:42 
Took a look and I have some idea of what's breaking between the two mods. Still need to do some more thinking on how to fix this though.

Sorry for the late reply! For whatever reason Caramel's comment never gave me a notification.
AnonaCraffter 10 月 26 日 下午 7:00 
No component named 'NetworkHeatInput' in part 'syy1125.particle_cannon_accelerator'.
I believe it has something to do with what @Caramel said
Caramel 10 月 7 日 下午 5:33 
this mod crash with Heat Pipe Passthrough mod :eagletear:
syy1125  [作者] 9 月 25 日 上午 10:36 
Overclocks implemented. Hopefully nothing breaks; let me know if something does break.
And I hope that everyone enjoys the new overclocks. I had a lot of fun working on that launcher overclock.

Numbers still subject to change. The current damage numbers looked and felt reasonable in my limited testing, but chances are they won't be perfect. I'll be relying on player feedback to see if anything is way too strong or way too weak.
syy1125  [作者] 9 月 22 日 下午 12:19 
Overclock update almost ready; if all goes according to plan, I should be able to release it this week.

Preview of the changes:
- Controller can be overclocked. Overcharge mechanic is being moved to overclocked controller. Hyper-accelerators no longer exist. Existing hyper-accelerators should automatically be replaced by regular accelerators in the update.
- Launcher can be overclocked. When overclocked, the PAC charges much slower, and it fires a slow-moving damaging particle field. (Inspired by Aegis from Fractured Space)
syy1125  [作者] 8 月 26 日 下午 12:55 
Start with a controller. Use accelerators to guide the particle stream from the controller's exit back to its input, forming a loop. The third port on the controller should be connected to a launcher.
scripper2002 8 月 25 日 下午 1:50 
@syy1125 i mean how does this mode works i juste dont understande of how to use thos parts its confus me
syy1125  [作者] 8 月 21 日 下午 1:57 
You'll have to be more specific than that... what mode? where?
scripper2002 8 月 21 日 上午 8:27 
@syy1125 how the mode works i dont understande