全面战争:战锤3

全面战争:战锤3

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Major settlements are forest cities and outposts can be upgraded for wood elves
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2022 年 12 月 18 日 下午 3:04
2024 年 8 月 10 日 下午 2:28
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Major settlements are forest cities and outposts can be upgraded for wood elves

在 HungryBat 的 1 个合集中
My grand mod collection
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This mod took me way too long to figure out, but it turns all major settlements into wood elf cities.

In addition, outposts can now be developed the same way minor settlements of other factions can.

However, with a unique spin to it. They follow the same building design as the forest cities, so the main building chain doesn’t require food, is expensive and takes a while to build. While the buildings do require food to build.

It should make the wood elves feel like a traditional total war faction, able to build an empire, with a thematic unique twist to it.
158 条留言
Das Twit Ja 12 月 8 日 下午 12:06 
I hope this gets an update soon, this mod is so important for making wood elf campaigns less of a slog lol
delfiorina 12 月 7 日 上午 1:08 
Please update
miyiqiao 12 月 6 日 上午 9:53 
update please
[iDk] 獳砯 The Rise 慲敭 12 月 4 日 上午 10:22 
@HungryBat Game crash after dlc release , update please
HungryBat  [作者] 11 月 21 日 上午 4:34 
Yes, getting sacked once means the buildings are damaged, and getting sacked twice can result in buildings being ruined
ruined buildings have most of their stats set to zero, which sometimes causes crashes and other problems, the only way to work around this is by reloading the save and destroying the building before the enemy gets to sack it twice
there's no real reliable solution for it and i hope CA removes this mechanic in future total wars
senornacho 11 月 20 日 下午 7:04 
Echoing what @iposkakali posted a year ago. Found an issue where an Argwylon (AI) owned settlement will crash the game if it is selected, captured, or razed & resettled. I went back to the turn before it happened, Bretonnia (also AI) had sacked the settlement a turn prior. Then on the next turn Argwylon reinforced it with an army since it had no garrison and Bretonnia attacked, won, and sacked it again. Once the next turn came around the game will crash if the above actions are taken. I don't know if the specific factions matter but I mention them just in case.

Fortunately I had an army nearby so I went back and took the sacked settlement which prevented the above from occurring. It was a T3 settlement before the first sacking and had all building slots filled. The settlement no longer crashes when selected and I can build normally though I should mention I am not playing as Wood Elves.
newchadts 7 月 19 日 下午 2:14 
Good colleagues, I'm going to try the mod and I saw that it was not updated, please if you can update it for this latest version and of course thank you for the work you do
Internecivus 6 月 27 日 上午 7:38 
♥♥♥♥ I wish I saw this before I did 25 ♥♥♥♥♥♥♥ turns. Oh well, let's do it again!
Outlander 6 月 3 日 下午 11:59 
Just on humble opinion -- I liked having the outpost upgrade and the main city as forests separate. Could this be a toggle option (mod options) or separate mods? Great work so far!
Arthas 5 月 24 日 下午 8:07 
Hope there will be a mod in the future that makes all settlements main cities (like Kislev or wood elf)