安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









EwRush and Destruction bots on the other hand are far more threatening.
I would agree though that it is quite absurd that there are armies of people swimming about in the ocean as if the laws of nature don't apply. But the base game is guilty of this as well.
1 tank of oxygen (maybe) and no sub or station for miles. The mod does have pirate strongholds which make more sense in terms of sustainability, but all the roaming Pirates and Clowns are a bit whimsical imo.
And putting pirates by stations which MAJORITY OF THE TIME are at the top is just pure brainrot. Getting hit by a breach always ends up it instant failure because repairing the sub + killing the pirates before your sub hits the bottom is just not doable. This guy clearly have a hard-on for pirates or something because they override majority of enemy spawns. THEY'RE EVEN IN CAVES.