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报告翻译问题









But in my experience, living in caravans only and roaming the world to raid doesn't work too well. The game generates raidable camps next to your first base, not where you caravans are, so you end up sticking to the same area. Raiding a full settlement needs a lot of pawns. Plus some things are harder to manage when your pawns are in a caravan. The game is not really meant to play this way, I get a feeling.
Still, if you want to try, hope you have a great time. And if you would like to reskin and/or restat one of the ships into a longship, I can point you to where the images are kept and where in the XML the ship stats are stored.
here me out this is your point of view. you are a nomadic viking that never settles bases you just raid and with the help of this mod and the [SBV] Recreational Drum Use mod your vikings can preform war drum rituals right in front of the enemies base.
HERE IS A VIDEO. just incase u need inspiration.
https://www.youtube.com/watch?v=I5MEWSR0Rxo
To be clear, I do routinely have multiple vehicles en route without ever having any issues, just typically don't load more than one simultaneously like you did.
So, yeah, probably it's possible to find weird things like this if we try hard enough, but I also know SRTS devs have better things to do than fix hard to repro bugs right now, so as long as it's not messing up anything in typical scenarios, I'm happy.
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Balance tweaks. Everything is still inferior to SRTS ships, not trying to balance against that. However, the chemfuel-driven stuff did not seem compelling enough with old stats, and sailboat was my go-to vehicle even after researching more, while too little of the map was economic to travel to. Improving efficiency of modern vehicles should open up the world a bit more compared to Medieval tech.