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Workshop ID: 2900823283
Mod ID: ZombieCamouflageEdited
(Please add this to main desc)
@WifeTookMyDog, it will usually wear off if you stay for too long in the rain.
@Nippytime, thanks for taking the time to look under the hood, the calculations you see are indeed hardcoded to strike a balance between ‘feeling fair’ and still being a bit overpowered, it’s by design, i appreciate your feedback on the rounding math, and while I might fine-tune it in future updates, the current approach intentionally keeps camouflage potent yet straightforward to manage.
@jostave, the mod’s detection system is designed so that zombies really only ‘activate’ if you do something noticeable, like running, firing a weapon, or turning on a car engine, if you quietly move just outside their immediate detection range, they’ll often lose interest, it can feel a bit odd, but that’s the balance i went with to emphasize stealth and camouflage.
@Siberian Frontier, well, we can’t 100% prevent bugs, especially in a multiplayer environment, i’m not saying you’re playing MP, but you should know that multiplayer always increases the chances of issues cropping up, in theory, the mod should attract zombies when you start a car, even if you’re fully camouflaged, it’s likely some quirk or conflict that’s letting you drive around unnoticed, but i’ll keep an eye on it for future fixes anyway.
@Peni4, your answer to @Siberian Frontier is spot on, this issue is a legacy from the original mod, however, I’ve done some workarounds in my version to minimize it, it’s still not fully removed, but thanks for your feedback.
@DefinitelyNotRipley, yes.
@Azazeal, Peni4 is correct, thats just how the zeds AI works.
@Peni4, your answer to @Azazeal is correct.