安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Nothing to do with this ship, but it is generally a good idea to not use your endgame fighter for everything, but instead only to fight big enemies where you actually need it. And use a less fuel demanding ship for everything else.
1.If you want to keep scanning with deactivated weapons, you can set for all weapons the signal "opWeaponBay" (or something like that, don't remember the exact name). If you deactivate the signal in the P-Menu the weapons will go offline and the scanner will remain online. Currently that signal should shut down most stock weapons I put on the ship.
2. The Ramp shouldn't open automatically with the hangar. There might be something messed up with the signals there. Under normal circumstances it should only go down if the landing gear goes down.
3. 4 capacitors 2 chargers or 3/3, both are valid setups. Always Bastion, never regenerative. You can't get legacy shields, those are only for POIs.
4. Warp Core? What do you mean? If you want to upgrade the warp core, go ahead. Wouldn't recommend it on combat ships, but you do you ;)
thanks.
P.S. if you ever make a few more ships like this with all the details, I can see you becoming popular like that "randell guy" :D