Space Engineers

Space Engineers

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Acolin System - a fully colonized world
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Type: World
Mod category: Exploration, Experimental
标签: story, survival
文件大小
发表于
更新日期
169.184 MB
2022 年 12 月 10 日 下午 1:42
2022 年 12 月 11 日 上午 6:05
2 项改动说明 ( 查看 )

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Acolin System - a fully colonized world

在 Sarekh 的 1 个合集中
Scenarios and Worlds
13 件物品
描述
A lore-driven exploration-investigation scenario for singleplayer



”Welcome, investigator,
We are sending you to the newest Crown colony, the Acolin system. Rogue elements from Sol Occidens have fled Imperial justice and it will be your task to track them down in this young, busy and lush world. Talk to the locals, obtain reports from the authorities and commandeer every resource you need to find them.”


This is Version 2.0 of an explorable world that you can visit in survival or creative.
I redid the whole thing, made almost entirely from scratch, and filled this world up to the brim. I am not going to lie: it will be taxing on your system, it just will. But it is packed with hundreds of grids and stories, scenes, ship, stations and cities. It has over 200 NPC blocks, each with unique dialogue – and roughly 20.000 words of text.
This world now also has an OPTIONAL questline that you can but don’t have to follow.
WHILE THIS WORLD USES ALL DLC BLOCKS, YOU DO NOT NEED THE DLC TO DOWNLOAD AND PLAY THE WORLD!



Please note: you will need to join the available Imperial faction first in order to properly spawn.

PLEASE NOTE: FOR NOW, PLEASE LEAVE "CAN USE ALL TERMINALS" FROM THE ADMIN SCREEN ON FOR ACCESSIBILITY REASONS, JUST IN CASE

Take control of the ship in the middle of the FTL ring and use it to explore the system.
Get new GPS coordinates for places of interest from displays scattered around in stations, ships and settlements.

This world comes with OPTIONAL MODS by me:

Akhinnae Imperial LCD Signs (DX11)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=453557596

Imperial Civilian LCD Signs (DX11)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1108257625

Imperial Sounds I - female computer voice
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=881594295

Imperial Sounds II - female computer voice
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1279268530
Imperial Sounds III – Imperial Ambience sounds
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2520485599

This World comes with four NECCESSARY MODS:
AE NPC Dummies - Interactable NPC Blocks by SEModder04 and Æ
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2289675817
The famous water mod – by Jakaria
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2200451495
Rokul – by GhostXV
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=913983091
Beven – by Sam
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599710223

Special thanks to Smokki for beta-testing and giving me continuous feedback and to Whiplash for his brilliant scripts!

>>four different major ground settlements
>>more than 11 different space stations
>>over thirty individual space craft
>>dozens of small vehicles, tanks, drop pods and cargo ships
>>ca. 200 NPCs with their own small texts

MOST IMPORTANT
Tons of different backstories, crafted into the world via messages, reports, orders, letters and scenes.
Visit the capital, the newest settlement or the munitions plant on the moon. Find the military task forces, chat with farmers, fishers or FIND THE FRIGGIN’ 16KM ORBITAL LIFT. Talk to the Magistrate or a lowly soldier, use surface ships and visit the schools to read about Akhinnae history.





“Akhi.. Hakhu… what the heck?!”
Akhinnae – it’s my own world, with lore, language, history – I am a nerd, you know?
“DLC split the community, why do you use them here?”
I understand the argument, but I do not agree with it. I use the DLC because the give me the vanilla possibilities to use decorative freedom that I would otherwise not have. You are free to use the item without the DLC and I will not change my old worlds and blueprints so they can still be used without DLC. For new content, however, I chose to use all available DLC.

-I have used all the DLC available. If that hurts you then you are free to leave and not use this blueprint. You can also consider using those worlds and blueprints that I have created before the introduction of DLC and that are free of any of them and will also stay without DLC


I will always publish all my Space Engineers work for free - but you can support me if you want - via
Patreon [patreon.com]
18 条留言
Sarekh  [作者] 9 月 8 日 下午 3:22 
Attention: This mod will receive an update with the Apex Release content. I am working on overhauling all my scenarios in this order:

Making Planetfall
Ieram Colony
Narsut Colony
Light Casts Shadow
Operation Vanguard
Operation Spearhead
Acolin Colony
Imperial Academy
Akholestis Colony
Gautus Colony
Sarekh  [作者] 2024 年 11 月 9 日 上午 3:10 
Damn, sorry to hear it. The water mod definitely takes it’s toll as well. Have you tried Narsut? It has a lot of places as well but no water mod. Then there is Akholestis - it is fairly recent, also no water mod - but be prepared for heavy gravity well planets. And there’s both operation spearhead and operation vanguard that are based on a single story line and I have gotten no performance complaints on them - they are more combat intensive, though
Soulfood 2024 年 11 月 8 日 上午 8:10 
well, this investigator got as far as the S/O refuelling station and realised there was no ammo in teh dropship's little pea-shooters. I rigged up a battering ram to take out the troublesome turrets, and it would have been fun to try, but in the end I can't go on with the slow sim speed - my laptop can only manage about 1/8 - 1/10 speed. You have built a fantastic story, but it runs too slowly on my rig.
Have you built any scenarios that aren't such big loads?
Sarekh  [作者] 2024 年 11 月 4 日 上午 9:06 
I enjoyed every bit of that storytelling, it was written greatly :-D

And yes, nothing in my worlds is even remotely equipped to slow down from 450m/s in a reasonable amout of time ^^
Soulfood 2024 年 11 月 4 日 上午 8:54 
@Sarekh I was getting into character - a grumpy investigator who doesn't like to admit he made a piloting error and crashed the empire's ship in the sea.
It probably happened because I have a speed mod and was falling at 450m/s. Still, I wasn't able to brake much at all.
Sarekh  [作者] 2024 年 10 月 31 日 上午 7:31 
I am getting the slightest idea, really, very faint, might be just me imagining things - that you don't quite like the player ship? Just a hunch
Soulfood 2024 年 10 月 31 日 上午 5:43 
[Imperial Investigator, journal - extract #2]
If only I had done the standard calculations - there was obviously not enough vertical thrust for the insanely high ship mass. Why was it built like that? Those huge ferrocrete blocks they obviously stitched on underneath - not hard to get rid of - but the extra vertical turbines I added just weren't enough.
Looks like there's a large seaship of some type over on the docks there. Salvaging the scrap of my wreckage, 1.2km out from the shore, might be worthwhile if there are any drive cells or other hard-to-come-by components that weren't crushed in the impact.
I wasn't meant to survive this. I was meant to be entombed in that ridiculous excuse for a starship, at the bottom of Acolin's sea. Today I intend to start finding out why.
Soulfood 2024 年 10 月 31 日 上午 5:43 
(minor spoiler)

[Imperial Investigator, journal- extract #1]
Day Eight.
Sitting on the beach at Acolin City - hah, they call this a city? I've seen bigger corner stores.

I always felt there was something off about the starship that was assigned to me when I was appointed to this mission. That funny glance Lord Heversheme gave me, the way his cheerful manner was forced. He was almost sweating as he transmitted the ship codes to me. I think I've been set up. But I don't know why yet, nor by whom. I know Hevers is in the debt of one of the other houses, but I don't know which one.
The days I spent on that asteroid, renovating that stupid ship, getting that boarding ramp built just right, getting the hull airtight again, taking out all the useless junk, rearranging the thrusters and conveyors, I'll just have to consign to my own stupidity.
Soulfood 2024 年 10 月 31 日 上午 5:27 
[imperial station staff conversation, overheard]
A: Do you know if that Imperial Investigator has some kind of... I dunno... mental issues?
B: Why you say that, man?
A: Like, you know he requisitioned that Wasp fighter? Without filling in the forms in the admin office? And left his starship sitting in the ring? He's gonna be days and days trying to reach Acolin with no jump drive. Just weird.
B: Maybe he got lost. He was wandering around this station for hours.
Sarekh  [作者] 2023 年 9 月 7 日 下午 4:36 
Okay, you seem to have travelled quite a bit around, that's awesome :-)
The sound system with space engineers is wonky - but I might have named the blocks differently as well. Might be worth to get into a console and check via the blocks overview if there are hidden sound blocks that were just named differently. Sorry if I am not absolutely up to speed on this one, I released it 3/4 of a year ago after working on this for roughly a year - things tend to get fuzzy ^^
As for the Space Elevator - there would be a release that detaches the elevator from the ground station. If that does not work, (it should be a merge block) try converting the grid AFTER detachment from stationary grid to ship, that might do the trick?
Thanks for the feedback, btw!