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Making Planetfall
Ieram Colony
Narsut Colony
Light Casts Shadow
Operation Vanguard
Operation Spearhead
Acolin Colony
Imperial Academy
Akholestis Colony
Gautus Colony
Have you built any scenarios that aren't such big loads?
And yes, nothing in my worlds is even remotely equipped to slow down from 450m/s in a reasonable amout of time ^^
It probably happened because I have a speed mod and was falling at 450m/s. Still, I wasn't able to brake much at all.
If only I had done the standard calculations - there was obviously not enough vertical thrust for the insanely high ship mass. Why was it built like that? Those huge ferrocrete blocks they obviously stitched on underneath - not hard to get rid of - but the extra vertical turbines I added just weren't enough.
Looks like there's a large seaship of some type over on the docks there. Salvaging the scrap of my wreckage, 1.2km out from the shore, might be worthwhile if there are any drive cells or other hard-to-come-by components that weren't crushed in the impact.
I wasn't meant to survive this. I was meant to be entombed in that ridiculous excuse for a starship, at the bottom of Acolin's sea. Today I intend to start finding out why.
[Imperial Investigator, journal- extract #1]
Day Eight.
Sitting on the beach at Acolin City - hah, they call this a city? I've seen bigger corner stores.
I always felt there was something off about the starship that was assigned to me when I was appointed to this mission. That funny glance Lord Heversheme gave me, the way his cheerful manner was forced. He was almost sweating as he transmitted the ship codes to me. I think I've been set up. But I don't know why yet, nor by whom. I know Hevers is in the debt of one of the other houses, but I don't know which one.
The days I spent on that asteroid, renovating that stupid ship, getting that boarding ramp built just right, getting the hull airtight again, taking out all the useless junk, rearranging the thrusters and conveyors, I'll just have to consign to my own stupidity.
A: Do you know if that Imperial Investigator has some kind of... I dunno... mental issues?
B: Why you say that, man?
A: Like, you know he requisitioned that Wasp fighter? Without filling in the forms in the admin office? And left his starship sitting in the ring? He's gonna be days and days trying to reach Acolin with no jump drive. Just weird.
B: Maybe he got lost. He was wandering around this station for hours.
The sound system with space engineers is wonky - but I might have named the blocks differently as well. Might be worth to get into a console and check via the blocks overview if there are hidden sound blocks that were just named differently. Sorry if I am not absolutely up to speed on this one, I released it 3/4 of a year ago after working on this for roughly a year - things tend to get fuzzy ^^
As for the Space Elevator - there would be a release that detaches the elevator from the ground station. If that does not work, (it should be a merge block) try converting the grid AFTER detachment from stationary grid to ship, that might do the trick?
Thanks for the feedback, btw!