Dwarf Fortress

Dwarf Fortress

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Grey & Reduced Z-Level Fog
   
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qol, fix
标签: mod, cosmetic
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336.012 KB
2022 年 12 月 8 日 下午 7:36
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Grey & Reduced Z-Level Fog

描述
Thins out the z-level fog as well as converts it to grey. Based off of mods by Munashe and Benny
12 条留言
Prolbo 2024 年 4 月 21 日 上午 7:40 
I wonder, is it possible to make gray z-fog above the ground and blackish-shadowy fog below ground level?
hellosharkness 2024 年 1 月 5 日 下午 7:19 
If anyone is curious this mod is still working for me. With it I can easily see things 8 z levels below the current.
TeKett 2023 年 5 月 5 日 上午 7:33 
I just noticed this mod has not worked for several months, iv made several new worlds when installing and uninstalling mods and just forgot about it. Then now i ran into a cave that was like 80z high and just thought to myself, "i cant see how this cave looks due to all that fog, did i not have a mod that reduces fog?"
xaen  [作者] 2023 年 1 月 18 日 下午 5:48 
@Bythetetractys, as of now officially you need to start a new map to use new mods, tho there are ways to edit your current vanilla tiles, read below for my response to Tamren for a possible workaround to adding this mod to a old save.
xaen  [作者] 2023 年 1 月 18 日 下午 5:43 
@Urist McSpaceminer, I'm glad you're enjoying the mod. As if right now I am not aware of the ability of modding just the level between Z0 -> Z-1 without modifying the rest as the method of modification is replacing the current z level fog tiles with a new image which are basically just single level tiles that are colored differently and have a different alpha transparency than the default. For each level down they layer another zfog layer on top. The best option I can think of at this moment to possibly help is modifying the air tile ( tile 3,3 ) on the current zfog.png with a darker glyph over the air tile so you can tell easier it's a rendered air tile and thus on a different layer. but with that i feel it would be quite a bit obtrusive when you have a lot of air space.
Urist McFrend 2023 年 1 月 14 日 上午 1:23 
@xaen I've been using this mod for a long time and I love it, but there's one thing I'd like to tweak:
the amount of fog between Z0 and Z-1 is so slight, that most of the time I can't tell what is on this z level and what is one below without mousing over for that "open space" tooltip.

I don't suppose there's any way to increase the amount of z-fog on the FIRST drop, without affecting the 7 that follow?
wee.bairn 2023 年 1 月 11 日 下午 4:46 
do i need to start a new map or am i ready to go
Tamren 2023 年 1 月 9 日 上午 4:38 
Ok I'll give that a shot thanks.
xaen  [作者] 2023 年 1 月 8 日 下午 4:54 
@Tamren ... Officially no there is not a way, but since this is a graphics mod you can overwrite the vanilla textures. for this one it should work if you replace "Dwarf Fortress/vanilla/vanilla_environment/graphics/images/multilevel_overlay.png" with "Dwarf Fortress/mods/2899337501 (1)/images/reduced_grey_zfog.png" ... aka rename it to multilevel_overlay.png ... To revert it, save the original image and re-replace. I think verifying integrity of game files will work too but I have not tried.
Tamren 2023 年 1 月 7 日 下午 4:21 
Can this be applied to existing save files?