安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Groups could be things like the following (just examples):
Normal Projeciles (cheap, weak projectiles you either can start with or are pretty common by default already)
Heavy Projectiles (stonger more expensive projectiles)
Dangerous Spells
Homing Modifiers
Add Mana (Important enough to warrent it's own group)
Explosives
Useless Spells
Divide By
Greek Letters
Digging Spells
any other group of spells you may want to make more or less common
You could then have a setting for each group to make spells in it more or less common. Outside of these groups there could be setting for adjusting if late game spells appear earlier and how much less/more common they are (or the reverse for ealy game spells appearing later).