Dwarf Fortress

Dwarf Fortress

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Stein Golems (OP Race)
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2022 年 12 月 6 日 下午 10:19
2023 年 1 月 1 日 上午 1:00
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Stein Golems (OP Race)

描述
Adds OP metallic humanoids and their OP equipment as a playable civilization

They have steel bodies, max skill cap, no skill decay, magma vision, no odor, don't age, and much more

Oh and they come packed with a lot of goodies such as:
Plate, mail, and gambeson "suits" that provide maximum armor coverage
Along with upgraded versions of gauntlets, greaves, and shield
And to top it all off, they have a OP weapon called the poleaxe that is a warhammer, spear, and axe all in one
(plate suit, mail suit, gambeson suit, surcoat suit, plate gauntlets, plate helm, plate boots, tower shield, poleaxe)


In reality, I just wanted to play as metal golems, didn't like skills decaying, and got lazy with equipment. This is the product. It shouldn't be too incredibly game breaking in all reality. If people want a more toned down version, I'd be willing to do that, but feel free to edit it yourself and even release it, I don't care

It doesn't replace anything so it should be fairly compatible with most stuff

TO PLAY AS THEM, YOU MUST, put them after all vanilla packages and then "Choose origin civilization" when you load into the world and select a, "Steins," civilization to embark as. Note that it is indeed possible that all Stein civilizations were wiped out during world gen

Latest release: v6
Compatibility patches: Creation Forge
60 条留言
knightnight 2024 年 8 月 15 日 下午 7:41 
Any plans to add portraits later?
Gexi_TheHundredth 2023 年 12 月 31 日 下午 12:04 
@Errantem would you mind if I used your code as a base for a civ mod thats just golems but with a custom OP material? Credit will be provided, of course
rodorons 2023 年 12 月 28 日 下午 1:07 
Does anybody understood how to fix the problem with "set production" mod?
Tahadar 2022 年 12 月 29 日 上午 10:41 
@Rake dude, I've sent you a friend invite. Maybe you can share that fixed mod in priv. Thx.
Rake 2022 年 12 月 25 日 上午 1:10 
I fixed the mod. The problem was the incorrect formatting of the skin colours. If there is demand and I can get the okay from the author I can post the fixed version, but be aware that now are called Hyperboreans and are dependant from the Latin mod, as they use Latin as language. Otherwise the fix is pretty easy, you just copy the skin colours from the humans in creature_standard and slap them in the stein creature txt in data>installed mod
knightnight 2022 年 12 月 19 日 上午 10:15 
Has this one died?
Rake 2022 年 12 月 15 日 上午 4:30 
It's not his fault, he just copied everyrthing about humans. There's a nativa bug or something we didn't figured out. There somewhere a modding discord to share tricks?
Rake 2022 年 12 月 12 日 下午 12:07 
i obviusly added the graphic tiles as described below.
Rake 2022 年 12 月 12 日 下午 12:06 
So, for the reference, i started editing the file myself. I was able to remove all the new weapons and to add all two handed weapons to the stein race both for crafting and wielding (btw, you don't need to delete saves and mods really, that's just techno voodoo. You only need to edit the mod and eventually remove the installed mod in data, it will refresh itself. It even possible that adding tags will work just by update the installed mod in the very same save). BUT still some steins are missing faces and arms. I suspect that this is about A) maybe the fact that they are made with metal and the game dows some strange trick on some of them, or B) we severly messed up somewhere in the graphic folder, at which point IDK where to look at.

On a side note, in order for the new weapons to sjow up you have to manually add them to the layers in the graphic section. You are supposed top add them for every material and every slot. Very long and not worth the time, but theoretically possible.
Secretary Bessie 2022 年 12 月 12 日 上午 8:43 
I really like this mod and if there is any way I can help I'd love to. I have no idea how to make anything, but can test things if needed. For me even if their heads dissapeared at times - on the models in the actual fortress they were visible just fine, and vice versa. And even then they would come back after a while.