Dwarf Fortress

Dwarf Fortress

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Better Instruments
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1.008 MB
2022 年 12 月 6 日 上午 8:15
2023 年 9 月 20 日 下午 1:14
16 项改动说明 ( 查看 )

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Better Instruments

描述
Better Instruments 2.0.8
Dwarf Fortress's musical instrument procedural generation system is cool. However, it has a few problems. Every time you generate a new world, you have a new set of opaquely named instruments to (not) learn. Every player has a different set of instruments, preventing a shared cultural connection to form between players. Every instrument is uniquely boring, offering no gradient between simple instruments that are easy to mass-produce and cool instruments with a complex tool chain.
Better Instruments replaces Dwarf Fortress's procedurally generated instruments with a set of bespoke instruments designed to address those issues. This mod adds 21 new instruments (10 available in fortress mode by default) designed to be recognizable, reasonably challenging to create, and thematically appropriate.
Better Instruments replaces the entity_default file. This is necessary because this mod removes the generated instrument tags from all civilizations. This mod is compatible with any mod that adds lines to entity_default (so long as this mod is loaded first), but this mod is not compatible with any other mod that cuts entities from entity_default.

21 new instruments!

* Instrument *

* Dwarves *

* Elves *

* Humans *

* Goblins *

* Kobolds *
Ocarina
<< X >>
<< X >>
Pan Flute
<< X >>
Crumhorn
<< X >>
<< X >>
Bagpipes
<< X >>
Shawm
<< X >>
Horn
<< X >>
<< X >>
<< X >>
<< X >>
Bugle
<< X >>
<< X >>
Sackbut
<< X >>
Dread Horn
<< X >>
Lute
<< X >>
<< X >>
<< X >>
Hurdy-Gurdy
<< X >>
<< X >>
Lyre
<< X >>
Saneramí
<< X >>
Harp
<< X >>
High-Tension Lute
<< X >>
Harpsichord
<< X >>
Marimba
<< X >>
Tambourine
<< X >>
Enormous Suspended Gong
<< X >>
Kazoo
<< X >>
Flute
<< X >>
<< X >>



Two new plants!
This mod includes two new plants, Giant Reed and Cave Reed, for the construction of reed instruments.
Giant Reed can only be found in savage wetlands, and it can be cultivated in the summer.
Cave Reed can only be found deep underground (in the third cavern layer). In addition to being used for instrument-making, it can also be ground into a low quality midnight blue dye.

Credits
Trainzack - design, implementation
Maddpipper - consultant

Made with the help of the Dwarf Fortress RAW visual studio code extension[marketplace.visualstudio.com].
Thanks to Disco Witch, Cross Lament, and Quietust for their assistance on the Discord and forums.

License
This mod is licensed under a Creative Commons Attribution-ShareAlike 4.0 International license. This means that you can use the contents of this work (as-is or modified) in your own work, even if you benefit financially, so long as you give proper attribution and license the work under the same license. You don't need to ask me first (though I would appreciate a heads up!).
The license terms are explained here[creativecommons.org] and are listed in full here[creativecommons.org].

Known Issues
* Instruments have the wrong weight[www.bay12games.com].
* Descriptions are placeholder for the hurdy-gurdies, bugles, sackbuts, harpsichords, enormous suspended gongs, harps, lyres, dread horns, kazoos, pan flutes, and flutes.
* Some instruments made by other sites (and generated in adventure mode) have incorrect component materials.
* Some instruments do not correctly list their components in the built instrument description.
* Some instruments are made out of absurdly small parts of thread, cloth, etc.
* All assembled instruments are assembled using the Wood Crafting skill, even if that's not appropriate.
* Some instruments do not show the correct sprites. This is a dwarf fortress bug.
65 条留言
Trainzack  [作者] 8 月 10 日 下午 5:45 
I have no plans to update this or any other mod. I've mostly moved on from Dwarf Fortress, especially considering that any update I make to my mods can break people's save files due to the way that the workshop support is implemented, I've got no motivation to try.

That being said, this and all my other mods are under a creative commons license. That should allow anyone to make an updated version and publish it themself if they wish.
Nactarune 8 月 8 日 下午 1:56 
Any plans on updating the mod? it looks like an amazing addition but as you said it may break things since it's outdated
Trainzack  [作者] 8 月 5 日 下午 4:49 
@Nactarune I think you should be okay placing this below it in the list, though you may need to remove the vanilla entities. It's been a long time since I've done DF modding though, so that could be wrong.

Note that if any game updates have made changes to the default entities, this mod will not include those changes. I expect this to become further out of date as time goes on, and eventually it will start causing problems (if it hasn't already!). Use this mod at your own risk.
Nactarune 7 月 31 日 下午 2:14 
Do i need to remove the vanilla entities or put this above or below it ?
Trainzack  [作者] 6 月 20 日 下午 2:57 
@Mohreb el Yaslm The mod description includes the license used for this. To summarize, yes you can do that as long as you follow the terms of the license.
Mohreb el Yasim 6 月 20 日 下午 2:32 
@Tranzcak, are we othorized to use your graphic in other mods (with credits of course)? I really like them but, would like to include some in a mod i do mostly for myself (and to know, if i can use/publish it if i end up doing it all the way through).
THINKPAD USER NIKO 2 月 8 日 上午 1:37 
just noticed ocarinas in the kiln crafnting menu, i'm a dunce nvm.
THINKPAD USER NIKO 2 月 8 日 上午 1:34 
excited for the eventual ocarina release. always fond of those.
Trainzack  [作者] 2024 年 4 月 7 日 下午 5:19 
@deliriousday7 Yes, it's because it has to redefine the entities. Any other mod that does that won't be compatible, unfortunately.
deliriousday7 2024 年 4 月 7 日 下午 3:27 
This mod breaks MANY other mods btw. I stopped using it a bit ago, but see many comments in other mods that trace the issue with the mod back to this.