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I definitely disagree with regular gun units being 'pointless against infantry', none of them have been nerfed, theyre exactly what they are in regular SFO and most artillery is only stronger against larger targets, and usually weaker against infantry due to accuracy penalties. Magic is about the same against infantry too, if not weaker.
Have you fixed shrapnel and types of shells for artillery?
Iirc comet costs a lot more mana and is much harder to hit than hammer correct?
Also I wanted to ask, and that damage you add - does that damage change depending on the boosted or unboosted spell?