安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Added modifiers for riderless mounts
---
@abel1717
Not sure how it interacts with RBM, but any "... vs Player" modifier will modify the damage the player takes from the respective source, while any "Player vs ..." modifier will modify the damage the player deals.
Сильно благодарен Вам
One thins that feels really good is crank damage dealt and received up for everyone, and then reducing damage to shields to counter that a little, as well as other mods that increase armor toughness, but have it more chance/luck/skill based.
Wanted to ask: is damage to objects only related to barricades, doors, etc or also armor?
"Player" is very limited, it only affects the character currently controlled by a player (in code: anyone who is not "IsAIControlled")
"Hero" affects nobles, companions, as far as I could tell, all named characters, etc, though I never tested if it affects named townspeople as well (in code: everyone who is "IsHero")
"Other" is everyone else
The modifier for mounts depends on their riders. If one dismounts/is dismounted, they should fall in the "Other"-category.