Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Damage Modifiers
   
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Type: Utility
Game Mode: Singleplayer
Compatible Version: v1.2.12
文件大小
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更新日期
21.326 KB
2022 年 12 月 2 日 上午 10:11
4 月 18 日 下午 2:49
8 项改动说明 ( 查看 )

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Damage Modifiers

描述
Description:
A mod that allows modifying how much damage the player controlled character or heroes take in battles or arenas (tournaments etc.).

Playing on Bannerlord difficulty I felt that important characters (including my humble self) die too easily in battles and the difficulty settings did not allow for enough fine tuning to my liking: I wanted heroes (and myself, of course) to be more outstanding in battles, while keeping tournaments still a thrilling one-vs-one experience.
This lead me to create a mod to shape the game to my liking. As maybe someone else feels the same way I decided to share it on Steam!


Of course, I advise against overdoing the modifiers.
You will only ruin your fun with the game!

But of course, whatever you do with my mods is your own decision, I only provide the tools.

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Compatibility:
Should cause no compatibility issues, the patch is implemented in a very compatibility-friendly way (Harmony Postfix).

Please inform me in the comments of any problems!

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GitHub: https://github.com/XT-0xFF/MBDamageModifiers
47 条留言
Mortifer 9 月 19 日 上午 7:51 
there should be a guide that explain exactly how those damages works, the difference between each other, if they stack exc...
Syrus  [作者] 4 月 18 日 下午 2:51 
Version 1.2.12.0
Added modifiers for riderless mounts

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@abel1717
Not sure how it interacts with RBM, but any "... vs Player" modifier will modify the damage the player takes from the respective source, while any "Player vs ..." modifier will modify the damage the player deals.
abel1717 2024 年 12 月 25 日 上午 8:59 
if I play RBM, the default value of 1 means the RBM default ? In other words, if I give a value of 2 to player, it means twice the damage of the RBM value?
Zloy_Kott 2024 年 12 月 22 日 上午 6:33 
Прошу прощения вижу уже тут писали но в меру разницы языков, подскажите пожалуйста на какие значения и какие параметры установить для того чтобы было легче играть?)

Сильно благодарен Вам :luv:
start20051119 2024 年 7 月 25 日 上午 6:42 
Will support Traditional Chinese?
ONIGUMO 2024 年 7 月 25 日 上午 2:39 
Love this mod as base to combine with others.

One thins that feels really good is crank damage dealt and received up for everyone, and then reducing damage to shields to counter that a little, as well as other mods that increase armor toughness, but have it more chance/luck/skill based.

Wanted to ask: is damage to objects only related to barricades, doors, etc or also armor?
Rambousek ♡ 2024 年 7 月 2 日 上午 9:39 
what about throwable damage ? <3
fideldidumm 2024 年 4 月 12 日 上午 7:44 
Hmm, dying easy never felt like a problem to me. However the suicide attacks of nobles at the beginning of each battle do. Sounds a bit like a stop gap solution to make nobles tougher. Would love to see them trying to stay alive instead. + If they go down, their troops should behave different.
Syrus  [作者] 2023 年 12 月 29 日 下午 4:11 
Yes.
"Player" is very limited, it only affects the character currently controlled by a player (in code: anyone who is not "IsAIControlled")
"Hero" affects nobles, companions, as far as I could tell, all named characters, etc, though I never tested if it affects named townspeople as well (in code: everyone who is "IsHero")
"Other" is everyone else

The modifier for mounts depends on their riders. If one dismounts/is dismounted, they should fall in the "Other"-category.
Syliss 2023 年 12 月 29 日 上午 11:44 
So if i set the Player Vs Player, Hero Vs Player, and Other vs Player to 0.9, I will take 10% less damage from all sources then setting other vs hero to 0.7 makes all NAMES UNITS take less damage from none named units both Friend and Foe?