Sid Meier's Civilization VI

Sid Meier's Civilization VI

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More Useful Recon Units
   
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2022 年 12 月 1 日 下午 7:47
2024 年 6 月 15 日 下午 8:43
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More Useful Recon Units

描述
This mod improves all recon units to be more effective in combat and provide better utility through the promotion tree.

- All recon units can move after attacking by default
- All recon units with a ranged attack unlock the Priority Target ability at Rifling tech, allowing them to attack support units inside a formation
- Moved skirmishers to Construction tech, and reduced their build cost by 20%
- Moved Rangers to Siege Tactics tech, reduced their build cost by 26% and reduced their ranged strength by 5, as well as requiring Niter
- Rebalanced the promotion tree to be far more impactful

Promotion Tree
Level 1 Left - Ranger
Can see through woods and rainforest, and ignores their movement penalty

Level 1 Right - Lightfooted
Ignores the movement penalty of hills and river crossings

Level 2 Left - Pioneer
+10 Healing in neutral territory. No movement or combat strength penalty when embarking. Can scale cliff walls.

Level 2 Right - Guide
Formation units inherit this unit's movement

Level 3 Left - Pathfinder
+1 Sight range and ignores zone of control

Level 3 Right - Resilient
+15 Combat Strength when defending

Level 4 - Camouflage
Only adjacent enemy units can reveal this unit
14 条留言
MAXFOOL78 12 月 12 日 上午 3:21 
ReconUnitRebalanceText.xml

<Row Tag="LOC_ABILITY_MURU_FADE_NAME">
<Text>虚化</Text>
</Row>
<Row Tag="LOC_ABILITY_MURU_FADE_DESCRIPTION">
<Text>攻击后可移动。若未获得探路者晋升,仍受制于控制区效果。</Text>
</Row>
<Row Tag="LOC_TECH_RIFLING_MURU_DESCRIPTION">
<Text>使所有侦察单位获得攻击编队内平民单位的能力。</Text>
</Row>
<Row Tag="LOC_ABILITY_MURU_SNIPER_NAME">
<Text>狙击手</Text>
</Row>
<Row Tag="LOC_ABILITY_MURU_SNIPER_DESCRIPTION">
<Text>可直接攻击编队内的平民单位/Text>
</Row>
<Row Tag="LOC_UNIT_SPEC_OPS_MURU_DESCRIPTION">
<Text>原子时代侦察单位。空降能力允许从友方地块移动至7格外区域(若从机场或简易机场出发则为12格)。</Text>
</Row>
MAXFOOL78 12 月 12 日 上午 3:13 
<Row Tag="LOC_PROMOTION_MURU_RANGER_DESCRIPTION">
<Text>视野穿透树林与雨林,并忽略其[ICON_Movement]移动惩罚。</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_LIGHTFOOTED_DESCRIPTION">
<Text>在丘陵和渡河时不受[ICON_Movement]移动惩罚。</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_PIONEER_DESCRIPTION">
<Text>+10 [ICON_Damaged] 在中立区域恢复生命值,登船时无惩罚且可攀爬悬崖壁。</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_GUIDE_DESCRIPTION">
<Text>所有编队单位均继承该护卫的[ICON_Movement]移动速度。</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_PATHFINDER_DESCRIPTION">
<Text>+1 视野范围,并无视控制区域。</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_RESILIENT_DESCRIPTION">
<Text>+15 [ICON_Strength] 防御时的战斗强度。</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_CAMOUFLAGE_DESCRIPTION">
<Text>只有相邻的敌方单位才能揭示该单位。</Text>
</Row>
MAXFOOL78 12 月 12 日 上午 3:12 
It would be great if Chinese translations could be added. I machine-translated the ReconPromotionsText.xml file, and the content is as follows. I would be very grateful if the author could add a Chinese translation.

<!---->
<!-- PROMOTION NAME TEXT -->
<!---->
<Row Tag="LOC_PROMOTION_MURU_RANGER_NAME">
<Text>游侠</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_LIGHTFOOTED_NAME">
<Text>轻盈步态</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_PIONEER_NAME">
<Text>先锋</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_GUIDE_NAME">
<Text>指南</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_PATHFINDER_NAME">
<Text>开拓</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_RESILIENT_NAME">
<Text>坚韧</Text>
</Row>
<Row Tag="LOC_PROMOTION_MURU_CAMOUFLAGE_NAME">
<Text>伪装</Text>
</Row>
Frost 7 月 13 日 上午 5:47 
Unfortunetly not working, may colide with other mods...
Obb 2024 年 6 月 17 日 上午 1:37 
Indeed ^^
So it’s like, a sort of coding fuse ! That's clever.
ZephyrusSpring  [作者] 2024 年 6 月 16 日 下午 11:12 
The way Civ 6 handles SQL errors is to abort the rest of the file. So I split off the section handling the Gathering Storm compatibility into it's own file which will now instantly abort when that dlc isn't loaded. Previously I was creating a dummy version of part of Gathering Storm to stop it from aborting, but designing it to abort harmlessly instead provides better compatibility with other mods as we've now found out :D.
Obb 2024 年 6 月 16 日 上午 2:02 
Oh nice one ! What did you end up doing ?
If it's not too abstruse for a neophyte like me ^^
ZephyrusSpring  [作者] 2024 年 6 月 15 日 下午 8:45 
Never mind, I slept on it and had an epiphany in the morning. It's fixed. Base-game players may notice an error message in the Modding log file but don't worry it's harmless and by design.
Obb 2024 年 6 月 15 日 上午 3:46 
Interesting ! All that is a bit like black magic to me though lol
Scout upgrade to map search, that felt like a so random collide !

Well I suppose « base game peasants », like I still was myself just some days ago, are rarer by the day anyway ^^ Thanks for taking a look !
ZephyrusSpring  [作者] 2024 年 6 月 15 日 上午 3:04 
Well I was able to replicate the problem when playing the base game. I was able to identify the problem: The way my mod is providing compatibility for the base game is causing a critical error in the Map Search Extension mod because of the way it checks if the 2nd expansion (Gathering Storm) is loaded.

Unfortunately it's not something I can fix from within this mod (not for lack of trying!). Civ 6 uses sqlite for it's database management which (as the name implies) lacks features of the full sql toolbox which I would need to resolve this problem. The good news is this error is not present when the Gathering Storm expansion is active and everything functions correctly.