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EVR Zombies
   
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Type: Mod
文件大小
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更新日期
71.251 KB
2022 年 12 月 1 日 下午 3:45
2023 年 7 月 21 日 上午 9:59
7 项改动说明 ( 查看 )

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EVR Zombies

描述
**Please repack this into your server pack instead of using the mod directly - I may remove it from this link in the future**. This mod is free to use/repack, but please give credit back to this link.

This mod adds a trigger for zombie spawns when the Namalsk EVR sequence occurs.

This was created for me by Liven on special request for the Winter Has Come hardcore Namalsk server.

It will create a profiles folder called 'SpawnZedsDuringEVR_Profile' which you can use to change some settings.

As of right now if you set the minimum spawn quantity to 0, it may not spawn zeds.

By default, there is a custom zone in which the zeds can be spawned. This is also configurable in the profile, and has a hard-coded restriction to prevent zombies from spawning on the ice.

I recommend using this mod along with dbo_Creatures to spawn Bloodsuckers during EVR sequences. I also recommend Liven's Customizable Zombies mod to increase the size and stats of the Bloodsuckers.
15 条留言
Garageman 2023 年 7 月 22 日 上午 7:04 
Quick question, @Shroom. What does that remark "you should move them in the right section (not mandatory but cleaner structure is easier for you to tweak) -->" mean for me as the server admin. I understood this xml file should stay in the folder "SpawnZedsDuringEVR_Profile" and the content of the xml file has not to be copied to another xml file. Am I right? Thanks for that very nice workshop, by the way! ;-)
Shroom  [作者] 2023 年 7 月 21 日 上午 10:01 
The mod should be fixed now.
Shroom  [作者] 2023 年 7 月 18 日 上午 10:37 
@Jaidenriverp1499 A fix will be coming soon, apologies for the wait.
Pho3nix Ashes 2023 年 7 月 9 日 下午 9:34 
Hey for whatever reason I am not getting the EVR profile generating in my SC/ Config profile folder
Shroom  [作者] 2023 年 7 月 3 日 下午 1:51 
Sorry for the delay, the mod should be fixed now.
H4nz0_ 2023 年 6 月 29 日 上午 12:53 
Hello. My map is not available on iZurvive. How can I adjust the corners like this?
d3RfR34k 2023 年 5 月 27 日 下午 5:45 
Hi, after DayZ Update something is weird with this... After serverrestart the xml is overwritten and looks like this - can you look in it? It worked well before Update.
<type name="Globals">
</type>
<type name="NewFeatures">
<Debug_Mod Value = "1"/>
<EVR_Zombies_Spawn_Activated Value = "true"/>
<Spawn_Area_Coords Up_Left_Corner = "2000/9900" Down_Right_Corner = "6400/4500"/>
<Zombies_Spawn_Timer Value = "34.6"/>
<Zombies_Despawn_Timer Value = "-1"/>
<Spawn_Distance_Mini_To_Player Value = "30"/>
<Spawn_Distance_Maxi_To_Player Value = "50"/>
<Total_Number_Of_Zombies_Per_EVR_Storm Value = "70"/>
<Number_Of_Zombies_Mini_Per_Player Value = "2"/>
<Number_Of_Zombies_Maxi_Per_Player Value = "6"/>
<Evr_Zombies_List Value = "ZmbM_BloodSucker_medium,ZmbM_BloodSucker_hard"/>
</type>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <!-- -->
Shroom  [作者] 2023 年 3 月 30 日 下午 8:29 
You are using the same coordinates for both corners of the square. You need to create an area like I showed in my previous comment. Use a map like iZurvive for reference.
H4nz0_ 2023 年 3 月 29 日 下午 9:35 
@Shroom

I'm currently using this setup. I want the zombie to appear wherever the players are on the map. I'm not sure if I entered it correctly. Could you look at it?

<Spawn_Area_Coords Up_Left_Corner = "20440/20440" Down_Right_Corner = "20440/20440"/>
Shroom  [作者] 2023 年 3 月 29 日 下午 4:39 
@H4nz0_

You need to configure the json with the coordinates where you want them to spawn. This will be different per map.

For Pripyat, I use:
Up_Left_Corner = "0/20480" Down_Right_Corner = "20480/8500"/>

This will only spawn creatures in the north half of the map, but of course you can configure it however you want. Make sure you use coordinates ONLY from the bottom on iZurvive (when hovering the mouse where you want to get coordinates for) as the numbers on the left of the iZurvive map are flipped.