武装突袭3

武装突袭3

27 个评价
Operation Aurora (Lite)
   
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Data Type: Composition
Meta: Dependency
文件大小
发表于
3.672 MB
2022 年 11 月 29 日 上午 5:43
1 项改动说明 ( 查看 )

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Operation Aurora (Lite)

描述
composition inspired by Battlefield: Bad Company 2 together with Imperial Japanese Naval Base (where the submarine base is located)

Operation Aurora FoW:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2899503890&searchtext=

Imperial Japanese Naval Base (Lite):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2886055609

Imperial Japanese Naval Base (FoW version):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2888880399

Depending on the success I have, I will create new composition projects such as the following:

-Operation Aurora and Japanese Naval Base version 2035 and S.O.G. Prairie Fire
-Russian secret bunker
-Reich bunker
-what can be done within Arma 3 in the form of composition

*depending on the computer the area of ​​the road can have fps drops if using vehicles or the player throws grenades (possible performance problem of Arma 3 with compositions with too many elements), I recommend in this case to play that area on foot and don't use grenades depending on how annoying it is
** this is not a mission, if someone wants to publish their missions based on my compositions I only ask for a mention and a link to my used compositions
12 条留言
NIKO  [作者] 2022 年 12 月 9 日 上午 10:34 
@FancyMan @ZombieSon @Exocet @MADRAT @Shadow
New version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2899503890&searchtext=
NIKO  [作者] 2022 年 12 月 5 日 下午 12:45 
@FancyMan
It could be obtained in the form of a composition by putting it on a CUP terrain, although it would be better on one's own terrain, but I don't know how to make one. If someone wants to teach me how to make land, you can do a project with small but high-density land (preferably if you can speak Spanish for better coordination, sorry if this translation is poorly understood)
Starls 2022 年 12 月 5 日 上午 10:42 
This is excellent, I think you did a great job keeping to the focus of the original level.

If you're considering doing others, how would you feel about an OG BF2 map? At most they're like 4k^2 and some of the best are only 2k- still a lot of work but comparable to this in scope. Something like Karkand or Jbad surrounded by huge swaths of desert / simple distant airfields for ops would be gorgeous.
NIKO  [作者] 2022 年 12 月 4 日 下午 2:19 
@YouKnowNotMyName
If I could do others, I would, but Arma3 does not have enough official and unofficial elements to make a composition similar to the rest of the maps, in one terrain you could get some more but others are impossible, also precisely because it is the simplest it is the most easy to recreate.
YouKnowNotMyName 2022 年 12 月 4 日 下午 1:23 
Of all the Bad Company 2 maps you chose the one that has about 2 minutes of relevance to the entire plot.
ZombieSon 2022 年 12 月 1 日 上午 4:53 
incredible!
Exocet 2022 年 11 月 30 日 上午 10:25 
very very awesome :AAF:
MADRAT 2022 年 11 月 29 日 下午 7:05 
très beau terrain, bravo
Shadow 2022 年 11 月 29 日 下午 12:57 
This is amazing, loved that game to death!
NIKO  [作者] 2022 年 11 月 29 日 上午 7:58 
@Jeguk esto es una composición, está hecha para que se pueda jugar sobre el como si un terreno se tratara,se puede hacer misiones sobre el o jugar libremente como yo hago (tiene sus limitaciones al ser una composición aunque solo si quieres que las IA hagan cosas sobre el como conducir vehículos sobre el terreno, el jugador o los jugadores si pueden)