Killing Floor 2

Killing Floor 2

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Yuletide Town: Redux
   
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141.323 MB
2022 年 11 月 27 日 下午 11:17
8 月 23 日 上午 8:37
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Yuletide Town: Redux

在 Tamari 的 1 个合集中
Twilight Realm KF Server Maps
92 件物品
描述


A full rework of KF-YuletideTown, originally created by Motormouth.
Link to original: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1235205644



This rework is primarily geared toward making the map more playable with the Controlled Difficulty (CD) mod, but also contains many fixes and overhauls that improve the quality of life of the map as a whole.

As such, this edited version can be used as a suitable alternative to the original version, even outside of CD.



Motormouth
Creating the original map

Tamari
General edits and rebalancing

~Lulu~
General edits and rebalancing
Providing ideas

Chris.Redfield
Providing ideas



Gameplay
+ Fixed almost every instance of BlockingVolumes and/or objects causing the player to become stuck or trapped
.. remade a lot of BlockingVolumes from scratch that had coplanar surfaces and/or malformed extents. These issues were causing those volumes to work improperly and sometimes get players stuck
+ Recreated all SpawnVolumes from scratch to be a single volume instead of a cluster of four at each position
.. all SpawnVolumes no longer have a minimum or maximum defined range, causing them to be active at all times, regardless of the players' current positions
.. added many more SpawnVolumes to encourge a more even distribution of spawns throughout the map
+ Set all foliage and decorative StaticMeshes to have No Collision, allowing players to shoot through them. Notable examples are the trees and hanging Christmas lights
+ Revamped a few entry points into the map to prevent Zeds from getting an unfair sight advantage onto the players. This resulted in many instances of 'time rages', where Fleshpounds see players from a great distance and then rage before getting within range
.. added LOS blockers to most of the houses and buildings to prevent Fleshpounds from seeing through them and becoming enraged. Previously, these houses had no blockers at all and LOS checks could pass directly through them
.. added additional LOS blockers in the streets to prevent cross map time rages
+ Revamped the navigation mesh and proscribed certain paths that would cause zeds to become stuck or take unnecessary routes. This improves pathing and flow a lot, especially for Zeds entering the map from out of bounds
+ Added 29 Collectibles. 20 are needed to complete the achievement
+ Added 10 Objective Zones
- Blocked a few alleyways between the major areas of the map to encourage a less open layout and help direct the flow of zeds to create lanes (see images)
- Removed a few SpawnVolumes which caused 'backspawns' at specific hold locations (see images)

Visual / Cosmetic
+ Added a Map Preview Image
+ Recreated the Landscape terrain from scratch to eliminate the need for filler objects and/or meshes. This improves the look of the terrain overall
.. smoothened out the terrain to get rid of any unnatural looking 'spiky' portions. This improves the look of the terrain overall and as a bonus, also prevents players from getting stuck on or being unable to walk over the steep parts of the terrain
+ Added some aurora borealis in the out of bounds area of the map for some visual flair
+ Added a small bit of color correction and adjusted the fog light scattering colors to bring out more of the blues in the environment


[discord.gg]
The Twilight Realm is a KF2 community of over 1,000 Members that I operate alongside Forrest Mark X that aims to bring a modded experience to KF2 that enhances the game through quality-of-life features and changes, new gamemodes, and a chill and close-knit environment. We're a multi-continental KF2 community supporting the NA and EU regions!

Our objective is primarily to introduce people to the Controlled Difficulty mod, but we have something fun for players of basically all skill levels and preferences.
We don't like drama and try our best to maintain a stress-free environment that feels more like a small gaming family than a group of friends playing games together.

These are not your typical modded servers. The mods in use aim to enhance the vanilla experience as opposed to drastically changing it. As such, you can expect to find features that remedy some of the more clunky aspects of vanilla KF2 gameplay as well as features that allow players to customize their experience(s). We also have lots of customized content that builds on the original game, such as 25 additional Prestige Levels (with unique badges), 187 custom Server Achievements, and custom gamemodes like Arms Race, True Endless, and ZED Wars.

Come hang out with us!
All types of players are welcome!
http://discord.gg/twilightkf



If you enjoy this edit, please give it a Thumbs Up and add it to your Favorites!



Also, don't forget to check out the original version of the map (linked above)!
All credit for the original map goes to the original author(s). I (and the contributors) only take credit for my/our individual contributions toward this edit.



Enjoy!
- Tamari