Total War: WARHAMMER III

Total War: WARHAMMER III

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(Morven's Miscast Mod Edit) SFO Safe 6.x
   
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27 nov, 2022 @ 17:19
2 okt @ 8:53
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(Morven's Miscast Mod Edit) SFO Safe 6.x

I 1 samling av Zach
Patriarchy Test Bed
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Beskrivning
This is an edited version of "Miscast Mod - Big Loud Exciting Miscasts" by Morven
Link to his mod: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2789893818
All credit goes to Morven for this mod he created. I just made edits

-His mod is not required, please choose between the two that is most tailored to your liking/play style
I have also linked my other mods on this page, they are not required to use this mod

Changes:
  • Reduced miscast radius to affect the caster and friendly entities within close proximity to the caster
  • Reduced miscast damage to 0*
  • Slight duration increase
  • Made debuffing effects slightly stronger

-DOES NO DAMAGE-
Only applies a crippling debuff
So no more mage nuking in the middle of an enemy's units/army


Check out my other Mods!
https://psteamcommunity.yuanyoumao.com/id/XenoInReno/myworkshopfiles/
43 kommentarer
Zach  [skapare] 2 okt @ 8:56 
Added ward save debuff of -50% during miscast, dunno how I overlooked adding that for so long
Lowered leadership penalty debuff amount
Reduced vigour debuff from 2 --> 1
Zach  [skapare] 27 aug @ 15:31 
Damages enemies as well? I am unsure what you mean, as this version doesn't damage friendlies at all. Do you mean debuffs enemies as well? - That would allow you to weaponize miscasting again against enemies, defeating the intention and purpose of this version
daredevil83 4 aug @ 2:21 
please share a version that damages enemies aswell
Krakenous 17 maj @ 9:04 
Nice one Ill look into it. Changing it to 4000 and the radius to 100m :WH3_greasus_rofl:

Nah kidding heh. Thanks Zach.
Zach  [skapare] 17 maj @ 7:29 
If you want miscasts to inflict damage, change "Detonation Damage" under projectiles_explosions_tables

Probably start with 20 and adjust from there
Krakenous 17 maj @ 3:44 
Seems like the other other "fixed" version has been purged. Hmmm. I shall try this one instead although I actually really enjoyed the "mage nuking" damage effect lol it was quite funny in huge battles. I won't tell you how to "mod" Zach but is that changed easily revertible in RPFM? I will have to test and see if this version still works OK but I presume it would.
Zach  [skapare] 8 feb @ 8:16 
No update needed, still functions entirely as it should. Is just a version number change
nab 8 feb @ 1:31 
Any plans to update this must have mod? Cheers.
Antagonistes 11 jul, 2024 @ 14:22 
Weird... most likely doesn't come from your mod anyways, sorry to have bothered you.
Zach  [skapare] 11 jul, 2024 @ 14:11 
The most immediate thing that came to mind is Cerb's magic overhaul mod, but it doesn't touch miscasts either. Everything else in your list looks fine. If memory serves SFO does increase miscast chance on spell/some ability casting