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Level Design v3 [TCJ Redux]
   
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20 nov, 2022 @ 15:48
20 nov, 2022 @ 16:35
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Level Design v3 [TCJ Redux]

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Inspired by Level Design v3 by Rouxcool
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2879778536

Yes I know that anxiety that comes with a timer based puzzle, but be assured there is plenty of time to do everything.
8 kommentarer
jandlml 25 nov, 2022 @ 22:38 
wow you really cant make one mistake. gotta be quick :steamhappy:
Andy T 23 nov, 2022 @ 18:08 
Make a relaxed cube dropped and relaxed timing version and I'll; go at it.
Test Chamber Junkie  [skapare] 23 nov, 2022 @ 16:03 
Thank you bullfrog, Andy T, and Sloi for playing and the feedback!
Sloi 22 nov, 2022 @ 18:25 
Hah, nice one!

You had me going "ok, one last iteration" ... for perhaps 3 extra steps. :P
Andy T 21 nov, 2022 @ 19:33 
Still very tight, because you forgot laser aiming took sometime especially that far, it is impossible to play when coming together. Having a laser timer beating your behind during entire run is not my idea of fun either.
bullfrog 21 nov, 2022 @ 0:57 
Great puzzle :steamthumbsup: and yes, "there is plenty of time to do everything": intended solution ?
bullfrog 21 nov, 2022 @ 0:03 
@TCJ, I've found a way that gives me more time: intended end sequence ?
bullfrog 20 nov, 2022 @ 22:42 
@TCJ, you say "there is plenty of time to do everything." I know the following is possible, but I didn't have "plenty of time" and I was too slow when I recorded it, so can I assume it is not your intended end sequence ?