边缘世界 RimWorld

边缘世界 RimWorld

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Rakkle Gene (BioTech)
   
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Mod, 1.4, 1.5
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27.530 MB
2022 年 11 月 19 日 下午 11:16
2024 年 5 月 17 日 上午 10:00
16 项改动说明 ( 查看 )
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Rakkle Gene (BioTech)

描述
This is a adapted alien race Rakkle for vanilla genes without alien race.

Rakkle was a slightly human-like wild reptile that lived on a remote planet in rimworld. In the past, the rakkles found in humans were altered under genetic manipulation by them.
The Rakkles had very slightly lower intelligence than humans, decreased aggression, and beautiful appearance by human renovation. And it's also characterized by reduced incidence of males, which is easy to breed between different species.

Humans killed wild rakkles just in case. And they created a company called the cradle outside the galaxy and managed the rakkle. The cradle bred and brainwashed new rakkles and distributed them as slaves, pets or livestock.




Now what ready in this moment:
- Genes Body, Tail, Hair and colors.
- Backstories
- Fraction (Angry Incubator)
- Genetype
- Scenario
- Apparel
- Almost all Hediff
- Meat Dependency

What content i cut:
- Food (They don't need it)
- Friendly fraction




Special thanks:
- Rakkle 1.4 author for making fork (i forgot about him >~< )
- GeneTools Author for creating available make custom bodytype without C# codding (im bad at codding)
- Better Gene Graphics Framework Author for creating easy shaders making
- Original Author Rakkle
热门讨论 查看全部(1)
27
2024 年 5 月 20 日 上午 8:01
置顶: Bugs & Errors
ailk97
157 条留言
AlnilamsLight 10 月 1 日 下午 4:22 
No 1.6 update?
Cepxep 7 月 30 日 上午 12:45 
когда обнова под 1.6?
qwerty 7 月 13 日 下午 5:26 
if you are planning to will you update this mod to 1.6?
Pifilix.SVK 5 月 10 日 上午 4:06 
@Entity-36572-B theres a mod which makes it more flexible for venerated xenotypes
Entity-36572-B 2024 年 11 月 7 日 下午 3:40 
With this mod enabled all pawns are capable of (and may prefer to, I'm not sure) getting a rakkle origin colour gene in stead of a regular hair colour one. I don't mind this, I think it adds some fun variety; but it seems to cause issues with venerated xenotypes.
If a pawn of a venerated xenotype rolls a rakkle hair colour, it is no longer recognised as part of that xenotype which leads to negative moodlets. Would it be possible to have the system disregard origin colours as contributing to the xenotype, so the issue is avoided?
Valdrax 2024 年 6 月 30 日 上午 10:10 
Please make Rakkle chestwraps burnable (as well as any other unique clothing that isn't). Until I can tech up to / afford the power for a smelter, I'm stuck using debug mode to destroy tainted ones off of raiders.
ailk97  [作者] 2024 年 5 月 18 日 上午 11:51 
@lowe.bradleym
when did you try?
ailk97  [作者] 2024 年 5 月 17 日 上午 10:00 
- apparel fix
GreyKnight92 2024 年 5 月 14 日 下午 12:16 
Always looking to play with monster girls
ailk97  [作者] 2024 年 5 月 14 日 上午 6:07 
also maybe have appeared some bugs with clothes. If you find something - write about it