边缘世界 RimWorld

边缘世界 RimWorld

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Climate Cycle Extended++
   
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Mod, 1.4, 1.5, 1.6
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138.300 KB
2022 年 11 月 16 日 上午 11:48
7 月 15 日 下午 2:10
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Climate Cycle Extended++

描述
Adds a new game condition to change the climate in-game. Based on the Climate Cycle scenario condition available through the scenario editor.

Why another mod like that you'd ask?
Unlike the other mods I've seen so far, this mod allows:
  • add and remove(*) climate conditions without the need for a new seed and without using the scenario editor.
  • it can apply climate changes to the whole of the planet, and not only to the player's tile, which is another big difference. Configurable.

Yes, you can add it to the existing save.
Yes, you can remove it if you don't want the mod any longer(*).

*You can remove the mod by setting the "Uninstall" checkbox on the mod's settings page and following the instructions.
ALWAYS MAKE A BACKUP COPY OF THE GAMESAVE FILE!


Enjoy and be my testers!

[ko-fi.com]
35 条留言
marharols 10 月 19 日 下午 12:34 
Had the mod either add itself 3 times (+2.5 would add 7.5), while displaying two boxes, then i created another save file and the temp didnt do anything, tried setting it to -80 and it was still only 30- (boreal forest), then i removed it using dev mode, and i added it again. Then it finally worked, completely fixed. Just a FYI, and a tips if it does not work for others.

This is definetly the most fleshed out mod of this form, so im glad it works!
GwinnBleidd  [作者] 7 月 15 日 下午 2:13 
@Theocratical Goblin
@KurtHussein
Yeah, sorry about that. There was a bug: I put some conditions in the wrong order.
Hopefully it's fixed now. Better late than never, I guess
GwinnBleidd  [作者] 7 月 15 日 下午 2:11 
Updated to 1.6.
I don't play much RimWorld these days, so I didn't test it too much. Please report back any issues
Theocratical Goblin 6 月 26 日 上午 9:21 
sorry, something is still wrong, this mod is buggy. right now, it adapts the 'average temp' numbers on the world map but it doesn't change the actual map temp. when I remove the temp change (set to 0), it actually then changes the temp back to 'normal', but actually it just does the exact opposite. the temp said +15°C, so when I turn the temp off, it subtracts the temp from my map... but my map temp was not changed in the first place, so i end up with a -15°C. I really hope i can manage to fix this because I don't want to start my run over
Theocratical Goblin 6 月 26 日 上午 8:46 
Actually, I believe it's because the global option actived the vanilla climate cycle alongside the modded version (the one that displays the temperature). After killing the vanilla climate cycle the temp went to what I expected it to be according to my settings.
Theocratical Goblin 6 月 26 日 上午 8:32 
Yeah, I noticed that the "global modifier" setting can be a little bit buggy. The mod wasn't applying the temperature correctly at first, but after fiddling with the setting and turning global modifier off and on a couple times, it started working again!
KurtHussein 5 月 3 日 下午 11:57 
For some reason, for me mod only works if I toggle off global modifier. If it's on, temperature change on the right is shown, but doesn't affect the map temperature
Milk 2 月 12 日 下午 6:44 
Seems like the temperature modifier you apply to world tiles is handling that. The consequence right now is trade caravans aren't coming at all during cycle peaks, even from comms console (they say the temperature is bad).
Which is good. It's working as I'd expect :)
GwinnBleidd  [作者] 2 月 2 日 上午 7:04 
@Milk I didn't add any such functionality to handle clothes
Milk 1 月 24 日 上午 2:07 
This looks rad. I also keep struggling with caravan maps, using classic-style climate cycles.

Do you happen to know if generated pawns (raiders, trade caravans, world sites, etc.) equip appropriate clothes for the modified climates? For example I continually get poorly-dressed trade caravans that leave the map immediately, using Cycle+.